It´s so beatifull! BTW how do you make edges sharp? Do you use edge-split or add another edgeloop? I´m hating that Blender uses edge-split. It makes dublicate vertex. (Master english speaker, so smooth ^)
Before you completely add the edge-split, you can mark the edges you want to keep sharp and press CTRL + E, then choose ''Mark Sharp''.
'Working' I doubt this. Sure, it may look like a parachute but it certainly won't work like one. There is no fluid aerodynamics in BNG meaning even when folded up behind the car it would still have the drag of an open chute. Until/if fluid aerodynamics are implemented or a way to change the drag coef on the fly this sort of thing can't really work.
Um, it uses the angle of the triangles to calcualte drag. So uh, actually yes, it will work properly, if it's folded in a certain way... Don't just assume things and then make false statements without looking it up. It'll make you look silly. Wise life-lesson in there
It would work under a very specific set of requirements, yes, but you still cannot remove the drag vertically if it's designed to have low horizontal drag. This seems to me as if it would act as a wing if dropped from height regardless of the angle of the triangles as they would either create unrealistic drag, or act as a wing to angle vehicle. Yes I understand that is not what it is designed to be put through but I don't see that as a valid reason why it should be unrealistic in any situation. If the tris were all angled 90° then vehicle steering would be compromised, if it sat at 0° it would effectively be a wing that creates no down force, unless it became angled at all. The only way I could see this working well would be if it were put on a pivot system to keep the triangles at the least amount of resistance no matter the angles. But all of this seems a bit complex to get working properly. Best of luck to chris, however I cannot see it working properly. Though I would enjoy being proven incorrect.
I'm with storm drain, from some angle it will still produce huge amounts of drag and compromise handling. Only workaround I can think of is maybe the per-vehicle lua either simulating the drag from an opened chute or altering the actual drag coefficients in real time if it can do that
I've started a map and I have a few questions. Why are the shadows so low resolution(I have my setting maxed out) How do I add meshed grass? Its just a flat texture, but on other maps its sticks up and waves in the wind. EDIT: Also, is there a way to make the road texture have different friction? Ex. If I put an asphalt road over dirt, it'll act like dirt, not asphalt. But if I paint a concrete texture where the road is it'll act like asphalt with skid marks and stuff
For the grass have a look at the "groundcover" feature in the torque 3d editor. Get the settings from a map like small island and then replace the images if you want a more custom look
Work in progress - - - Updated - - - I have a *very* basic frame in if you want to see it - - - Updated - - - Lookit ^.^ Tell me what you think
well it looks not to bad, is quite basic, but i think the roof pillars are to vertical and small, if they were bigger with a little angle on them it would look better
My first successful model. I chose something with a simple design to start, but I will definitely add details later
ahh, i see the likeness, but behind the cab the pillars are bigger, and if u made yours bigger, and maybe a 1/3 bigger or so in the front pillars edit, there is also a weird peak like bit on yours on the front, middle of the roof,
^^Nice Modeled the front of the scania and made a log cart with some logs. Logs weigh almost 10000 kg (~22000 lbs) (imported from here) (imported from here) (imported from here) Log trailer might follow :O
Dude your my hero you work so fast! What motor is this going to have? Would be nice if your incorporated multiple engines and trannies like ets2 r730 I think is the highest end motor you can get on that game. Beep Beep, Tapatalk coming through..
I've fixed most of it and added a few things I'll add a pic to the previous post. Sorry for spamming this thread with my ad modeling, I'll create a thread soon