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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Taza

    Taza
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    Nov 8, 2015
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    1,290
    brake correct side yes
    also clutch burnt
    screenshot_2020-08-06_12-16-09.png
     
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  2. Brother_Dave

    Brother_Dave
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    Aug 16, 2012
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    1,100

    Attached Files:

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    • Like Like x 7
  3. JorgePinto

    JorgePinto
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    After my usual denial phase...I think it needs to reborn. It will take a long time, though.

    screenshot_2020-08-06_23-54-08.png
     
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  4. andrzejserafin5

    andrzejserafin5
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    screenshot_2020-08-07_13-29-32.png
    #DRIVE map yes
     
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  5. Dean Wang

    Dean Wang
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    Sep 22, 2016
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    2,041
    flat taillights

    screenshot_2020-08-07_09-58-07.png screenshot_2020-08-07_10-05-32.png screenshot_2020-08-07_10-04-18.png
     
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  6. ClassicMike

    ClassicMike
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    EUDM taillights yes
    upload_2020-8-7_11-52-3.png
    no stupid red bits turning on with them
     
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  7. JsZ

    JsZ
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    upload_2020-8-7_11-2-44.png

    not a d series facelift but i thought it looked cool so i did it anyway
     
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  8. MarkosRuiz

    MarkosRuiz
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    Oct 28, 2017
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    274
  9. JorgePinto

    JorgePinto
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    All show and no go for now. If anyone is kind enough to give me a hand with jbeaming this thing, it might get back on track very soon!

    screenshot_2020-08-07_18-39-58.png
     
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  10. ClassicMike

    ClassicMike
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    Jul 24, 2017
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    419
    upload_2020-8-7_15-44-37.png
    Eco mode now severely limits turbo pressure as well
    Tograc 190dq went from 6.7s to 9.1s 0-60
     
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  11. Brother_Dave

    Brother_Dave
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    Well it should effect framerate atleast slightly, depending on what your PostFx settings are now. Ive increased the SSAO resolution on high and that should have an impact. Other than that ive replaced parts of the tonemapping code but dont think thatll effect it. My mods use the ingame stuff for that very reason, i used to used Reshade but that eats gpus for breakfast AND i dont like the idea of using an overlay application, no matter how awesome Reshade is :)
     
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  12. JsZ

    JsZ
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    poggers
    edit.png

    upload_2020-8-7_16-22-55.png
    upload_2020-8-7_16-19-20.png
    upload_2020-8-7_16-33-10.png
     
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  13. MarkosRuiz

    MarkosRuiz
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    • Like Like x 7
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  14. Toron Beldevar

    Toron Beldevar
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    Aug 2, 2014
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    So at the same time I decided to start over on my SUV project, I also found what I think is a somewhat better initial workflow: tracing a shape that I'll fill with polygons later on, which I'm pretty sure is how the devs started creating the Vivace. This means I can start virtually anywhere I want, so I did the side windows first.

    traipse.png
     
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  15. P_enta

    P_enta
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    Jan 11, 2020
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    the devs also use subsurf so feel free to use it
     
  16. qsek

    qsek
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    Jul 3, 2020
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    Any chance you got a link to some tutorial that explains this method of 3D modeling? :)
     
  17. P_enta

    P_enta
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    CG Geek probably has a really good video on Subdivision Surface modeling!
     
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  18. JsZ

    JsZ
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    Feb 11, 2018
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    god i love two tone so much
    upload_2020-8-7_19-28-22.png
    upload_2020-8-7_19-28-50.png
     
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  19. ClassicMike

    ClassicMike
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    Jul 24, 2017
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    upload_2020-8-7_20-25-47.png
    making a cheap vivace because yes
    defo not going to be added to wbimp
    --- Post updated ---
    upload_2020-8-7_20-42-11.png
    sorry, quarter window was too expensive
     
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  20. P_enta

    P_enta
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    Jan 11, 2020
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