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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. chris_lucas

    chris_lucas
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  2. Rokzy rules

    Rokzy rules
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    coke pickup.png Next is a monster energy pack :p btw should I include what I used as a reference image in my thread ?
     
  3. chris_lucas

    chris_lucas
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    Yes.:D
     
  4. Rokzy rules

    Rokzy rules
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    More progress. coke can forklift.png Need to ask Drowsy's permission to make his forklift a new vehicle with this skin and include it in the pack :s


    What other vehicles should I cokerize base game or mod btw If you have a good reference image I will probably do it, if not well....
     
  5. Stormdrain

    Stormdrain
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    pigeon.png
    I think thats all the info needed
     
  6. ThreeDTech21

    ThreeDTech21
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  7. ThreeDTech21

    ThreeDTech21
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    That is the best I've seen! What program are you using to edit the skins?


    Sent from my iPhone using Tapatalk
     
  8. Stormdrain

    Stormdrain
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    2b44aa4b91.jpg

    More progress
     
  9. IBsenoj

    IBsenoj
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  10. Rokzy rules

    Rokzy rules
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    Paint.Net lol When you learn how to use it well it can come to par with photoshop and the likes.
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    it can't even come close to GIMP let alone photoshop. There is a ton GIMP and photoshop can do yet paint.net can't, not a case of not knowing how to use it, it just cant.
     
  12. Rokzy rules

    Rokzy rules
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    SixSixSevenSeven, there are things called plugins for paint.net and there are plugins that let you use photoshop plugins so they come quite in handy :)

    Lets not start a flame war please

    - - - Updated - - -

    I need suggestions of what cars to do coke skins of.

    p.s I helps If you can get a reference image to use :)
     
  13. aljowen

    aljowen
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    screenshot_00083.png
    Maybe when i have finished this map i might make one with textures :p
     
  14. chris_lucas

    chris_lucas
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    Reflections
    BeamNG.drive 2014-07-03 18-25-27-279.png BeamNG.drive 2014-07-03 18-25-03-146.png BeamNG.drive 2014-07-03 17-36-58-975.png
     
  15. JohnV

    JohnV
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    Thanks!:)

    Unfortunately, that's my problem. They are about 26046 tris... I made them using the blender sapling plugin and took me quite a while to figure out how to achieve them, but I wish this plugin included additional algorithms that reduce tris in a clever way, without losing much in quality, so the generated trees can be used in games and not just renders. I tried to think of ways to achieve that, apart from doing it manually and I managed to have the same tree at 8230 tris, but not as nice as the previous one of course.

    What program did you use to make trees for BeamNG? Or did you do it manually?
     
  16. thevidmaster

    thevidmaster
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    if you're looking to reduce the amount of tris, i'd try to mimick what LJFHutch does with his trees and make the trunk have sort of an octagonal/decagonal(?) fashion. basically from a top down view, looking like this:
    (imported from here)or make it 10 sided. as for the leaves, it looks like he has flat squares with two-sided textures on them with a transparent background. I'm no modeler, so i probably wouldn't know :p
     
  17. Calais

    Calais
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  18. JDMClark

    JDMClark
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  19. TomiL88

    TomiL88
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    It´s looking good and I challenge you! ;) Let the mower race begin!
    Need to finish my model and texture it. I actually forgot my model.
     

    Attached Files:

    • leikkuri.png
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