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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. GotNoSable!

    GotNoSable!
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    the cop who bop 2
    bop higher
     
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  2. Ghostyy

    Ghostyy
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    I was thinking more in terms of it adding too many tris to the model, since the wheel+tire is already at 103k tris. I guess I could just go for broke with it.
    Thanks for the tip though! I didn't know you could convert svg to mesh in blender.
     
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  3. NOCARGO

    NOCARGO
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    Yep, once you have your mesh you can always go and try to reduce its face count manually or even with that modifier ( forgot its name
    at the moment was it simplify ? ) either way it won't add thousands of coltris to the tires thousands of coltris I guess :)


    edit : Actually I don't know why I mentioned coltris, must be because you mentioned tris :)
     
    #22963 NOCARGO, Jan 21, 2020
    Last edited: Jan 21, 2020
  4. TrackpadUser

    TrackpadUser
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    Made some beadlock drag wheels along with some paddle tires.
     
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  5. Nekkit

    Nekkit
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    screenshot_2020-01-21_19-09-36.png screenshot_2020-01-21_19-09-21.png screenshot_2020-01-21_19-10-03.png screenshot_2020-01-21_19-11-49.png
    Big vroom
    --- Post updated ---
    screenshot_2020-01-21_20-10-02.png screenshot_2020-01-21_20-10-12.png
    more vroom
     
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  6. Frav

    Frav
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    A little thing me and Alexio have been working on...

    BeamNGdrive-018419588-RELEASE-x6422_01_202018_08_16.png

    BeamNGdrive-018419588-RELEASE-x6422_01_202018_03_18.png

    BeamNGdrive-018419588-RELEASE-x6422_01_202018_10_44.png

    BeamNGdrive-018419588-RELEASE-x6422_01_202018_09_10.png

    BeamNGdrive-018419588-RELEASE-x6422_01_202018_16_40.png
     
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  7. Alexio

    Alexio
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  8. ClassicMike

    ClassicMike
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    • Agree Agree x 13
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  9. Cutlass

    Cutlass
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  10. GotNoSable!

    GotNoSable!
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    • Agree Agree x 5
  11. Alexio

    Alexio
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    We didnt get permission from Re:Z_IA in person, however on the Kashira’s thread it says anyone is allowed to make a mod based on or for the Kashira. If you’re not happy with us using the kashira then let me know :)
     
  12. GotNoSable!

    GotNoSable!
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    "Based on" most likely means content for the Kashira, not meshslaps based on it.
    I'd go ahead and ask 'em to be sure.
    Edited because I was rood.
     
    #22972 GotNoSable!, Jan 22, 2020
    Last edited: Jan 22, 2020
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  13. Re:Z_IA

    Re:Z_IA
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    I'm completely fine with mods that are based on my own, but they need to be edited from the original in some significant way. For instance, I've been asked before if someone could try to make a "gen 3" Kashira, using the gen 2 as a starting point, and since they were planning on making fairly significant edits to the mesh and jbeam, I was completely fine with it. However, from what I can tell, it looks as if you've just taken a pre-made model and put it on the Kashira jbeam with little-to-no edits. Now, I could potentially be ok with your mod if you edit the model to fix all the materials and issues with moving props (and probably lower the polycount, as premade models tend to have way too many polys to work well in BeamNG), as well as redoing the parts of the jbeam that don't fit the mesh well or don't make logical sense (at very least, the rear doors definitely shouldn't still have the sliding mechanism). In it's current state though, your mod seems too meshslappy for my tastes, and I'd much prefer if you used like an ETK 800 jbeam or something if you're not planning on making more significant changes.

    And I apologize if my rule on derivative mods was a bit unclear. I've gone ahead and edited it a bit to try and fix any uncertainties for the future. If you're ever uncertain about something though, it never hurts to ask. I'm generally a pretty lenient person when it comes to derivative works, and if something isn't quite enough for me to consider it a "significant change," we can discuss what the mod still needs. And like I said, if you do make some more significant changes to your mod, talk to me again and we can re-discuss usage of the Kashira jbeam. I just don't want a bunch of super low effort meshslaps based on it, that's all.
     
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  14. SebastianJDM

    SebastianJDM
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    i love your outlook on this topic, it's exactly how i would feel as well.
     
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  15. Mr.Bot

    Mr.Bot
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    screenshot_2020-01-22_18-16-49.png screenshot_2020-01-22_18-16-56.png screenshot_2020-01-22_18-17-12.png screenshot_2020-01-22_18-17-20.png
    Planning to add some old quarantine flags up against the containers and some other cool decals are to come
     
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  16. Sebulba

    Sebulba
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    #22976 Sebulba, Jan 23, 2020
    Last edited: Jan 24, 2020
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  17. Mr.Bot

    Mr.Bot
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    screenshot_2020-01-17_19-34-29.png screenshot_2020-01-17_19-34-37.png screenshot_2020-01-17_19-34-04.png screenshot_2020-01-17_19-33-57.png
    More stuff ;3
     
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  18. Sebulba

    Sebulba
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    Sorry for the late answer, i've missed your quote somehow.
    Just did some jbeam trickery and used the common parts for the brakes they introduced some game versions ago. Only the positioning of the object in x,y,z was a bit of trail and error.

    I've uploaded my resource with the brakes and other improvements earlier this evening and now awaiting approval. If you want to use any content from that pack, just contact me via PM when the pack is online.
    20200123204239_1.jpg

    Here's a snippet of the jbeam flexbodie part for the front brake:
    Code:
    ["mesh", "[group]:", "nonFlexMaterials"],
            ["brake_hub_5l",                     ["wheel_FR","wheelhub_FR"],     [], {"pos":{"x":-0.72, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":0,   "y":0,   "z":0  }}],
            ["brake_hub_5l",                     ["wheel_FL","wheelhub_FL"],     [], {"pos":{"x" :0.72, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":0,   "y":0,   "z":180}}],
            ["brake_disc_drilled",                 ["wheel_FR","wheelhub_FR"],     [], {"pos":{"x":-0.73, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":0,   "y":0,   "z":0  }}],
            ["brake_disc_drilled",                 ["wheel_FL","wheelhub_FL"],     [], {"pos":{"x": 0.73, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":180, "y":0,   "z":0  }}],
            ["brake_caliper_4pot_red_rotopad",     ["legran_hub_F","wheelhub_FR"], [], {"pos":{"x":-0.73, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":-175,"y":0,   "z":0  }}],
            ["brake_caliper_4pot_red_rotopad",     ["legran_hub_F","wheelhub_FL"], [], {"pos":{"x": 0.73, "y":-1.34, "z":0.26}, "scale":{"x":0.99, "y":0.99, "z":0.99}, "rot":{"x":175, "y":180, "z":0  }}],
     
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  19. carsmin

    carsmin
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    Yes,
    the 3rd gen pessima coupe
     
  20. Kueso

    Kueso
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    oh well this make my crappy race brake conversion look well
    crappy
    im looking forward to what you've made!
     
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