Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. RedHorizon

    RedHorizon
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    Render from last week, but it looks kinda cool and I'm not doing another right now. Been primarily focusing on the jbeam lately, still a ton of work to do, it's just a very simple mesh at this point.
    isaidbitch.png
     
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  2. GotNoSable!

    GotNoSable!
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    Reminds me of the Nevada from San Andreas, which was dogshit to fly but looked great while doing so.
     
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  3. arquanin

    arquanin
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    Capture.png Belly2.png Remade this project from scratch, took the suspension, the steering wheel; the paddle and the seats from the Bolide, the motor from the autobello and i'm currently modeling a custom frame.
    If you guys have any suggestions, pls let me know.
     
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  4. CrashHard

    CrashHard
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    Taking a break after a long day of working on the CrashHard 2.0 map.
    CrashHard2Map02b.jpg
     
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  5. Kueso

    Kueso
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    so that means there is going to no longer be any ugly open grid spots?
    because i love that map- but the grid textures on the ground kinda took away from it for me.
    looks beautiful though, great work!
     
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  6. CrashHard

    CrashHard
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    When I have filled In all the other side of the map no there will be no open grid areas. And don't you understand what work in progress means?! The grid texture is the easiest texture to work with when you are shaping a terrain, I just don't get some of you people on this site..... One thing I keep learning, is not to release anything before it is complete.
     
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  7. Inertia

    Inertia
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    So he's not allowed to comment on any aspect of your mod that could do with improvement? Its not very hard to at least slap on a different groundmodel if you want to release, no need to get this angry with him o_O. And of course its what you end up with when you release something incomplete, not every user understands what is finished and what isn't, if you don't want people finding issues/things that need improving then don't release things with issues/things that need improving.

    OT: Reshaping more of the rear end, starting to look much more sleek
    Quick rundown of the eventual specs (subject to change):
    950HP supercharged flat-plane V8, 11,000RPM rev limit and 20lb nitrous bottle with 100kW shot at driver's discretion
    3.1m wheelbase, 1.6m track, 4.9m length
    Basically think of it as an F1 car with much less technical restriction and zero thought given to engine efficiency :D
    upload_2020-1-14_23-32-7.png upload_2020-1-14_23-30-6.png
     
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  8. CrashHard

    CrashHard
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    Why do I have to do all that useless work to just release a work in progress map. (You all know it is, I told you all in the mod tread) then I have to add the grid texture again when i want to work on it again, that is a waste of time in my book.
    but then it is settled, I will not release anything WIP anymore. And Yes I get a bit pissy when people whine about stuff that will obviously be fixed for the finale release, all other input and suggestions are just fine.
     
  9. CN877

    CN877
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    So it's not only going to look amazing, but it's gonna sound amazing too ;)
     
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  10. SebastianJDM

    SebastianJDM
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    be sure to use the new supercharger sound, it's much better! it's on either the barstow or moonhawk, i forget. i think it's on the barstow.
     
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  11. GotNoSable!

    GotNoSable!
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    He literally said:
    "so that means there is going to no longer be any ugly open grid spots?
    because i love that map- but the grid textures on the ground kinda took away from it for me.
    looks beautiful though, great work!"
    What about this is whining?
     
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  12. CrashHard

    CrashHard
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    I mean generally, this is not the first mod I have released before it is done, to be nice, and show my WIP work. Lets just leave it at that.
     
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  13. Kueso

    Kueso
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    alright man sorry i said anything.
    I know i havent said anything about it with your past maps because i figured they were incomplete- but since you mentioned an update i thought that maybe CrashHard 2.0 would be fully released, to where there was no grid texture left. That's all.
    Sorry again...
     
  14. CrashHard

    CrashHard
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    It is okay man, I dont whant to fight with you guys. And It will be fully reeleased, but until then it will have grid texture where im still forming the terrain. but on the side where it is complete, if you find any grid texture, sure tell me about it, because it is not suppose to be there :)

    And as we speak im working on filling in empy areas and doing some more work on the new suspension testing area im building on this map, I hope to use this area in future suspension testing videos of new cars for the game.
     
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  15. GotNoSable!

    GotNoSable!
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    Seems legit.
     
  16. Crafthun

    Crafthun
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    screenshot_2020-01-14_21-54-04.png
     
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  17. MarkosRuiz

    MarkosRuiz
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  18. Crafthun

    Crafthun
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    It is
     
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  19. Sebulba

    Sebulba
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    Fitted race disc brakes all-around on the LeGran and Aerocoupe. Improved durability of cooling and drivetrain components, too.
    screenshot_2020-01-15_15-35-15.jpg screenshot_2020-01-15_15-35-33.jpg screenshot_2020-01-15_15-37-34.jpg
     
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  20. arquanin

    arquanin
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    Made a lot of progress : placed a racing seat, exhaust, remade the suspensions joins (they fit better now) and some other modeling progress.Please tell me if it's a too big mistakes if the exhaust clip trough the suspension arms please) vt.png zqetcaztv.png zqtvztvcaztvc.png
     
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