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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
More bits with unfitting names :3
those looks stellar man.
Keep it up!
Keep working, if someone knows how to improve low speed cornering without tire changes please pm me
Decrease tire pressures? (Vanilla ones are really high)
Done some bump mapping on the interior. Still WIP ofc.
im on 20psi, I don't think lower would be beneficial
At low speeds you are at the mercy of mechanical grip.
So I guess your main options outside of changing the tyre is trying to maximise the contact patch of the tyre. That can be done through suspension geometry, camber of course being a big one, but also castor, since as you steer, your camber will change.
Your Ackerman geometry could also be worth looking at. Since you can run parallel steering, Ackerman steering, or anti-Ackerman steering. They all have different trade-offs.
You could also try adjusting your scrub radius on the tyres to be more central. Its unlikely to help with overall grip mid corner, but it could give extra grip while steering angle is being changed (more of the tyre slipping less).
But honestly, from your video it looks like you are already doing pretty well for grip. Since you aren't struggling with the car, I will also assume that the balance is pretty good too. But maybe that's just you being very smooth with the car? idk.
Tire thermals aren’t simulated yet, but for slicks on a race car 17psi is about average.
I hope its not private......
Video - Click to Play - Direct Link
Just a fun lap with the "Race Pro" model of R20. Xbone controller used, hopefully I should be fit and well enough to do some proper testing with the steering wheel soon .
The car now runs less negative rear camber to improve acceleration and provide a better contact patch for corners.
When they said "lift over crests", I'm not sure *that* was what they had in mind (0:52).
'xbone controller used'
thats the greatest name for an Xbox controller i have ever heard
seriously though, looks great (and sounds great too!)
I thought that was just standard agreed upon internet nomenclature for the Xbox One
i have never heard it, and its great
i was planning to add a sherp-alike to beam, but my lack of skills has postponed it. if you want, i can give you my model. it's not supposed to be 100% accurate, so i can rebadge it (if i tried to make it 100% accurate it would end up lower quality, this way i can say it's differences are on purpose). it's probably 85% completed. still missing things like axle mounts and fine details. interior could use a bit of work too.
the main differences are in the body design and the fact that it uses an air-cooled 1.4L boxer-4 turbodiesel. it also uses only a rear door and roof hatch, as opposed to the front door on the real sherp.
What map is that?
Pine hills 2
Some work from quite several months ago but I thought maybe interesting to share visually.
This example concerns the saveable odo state I established (in 0.15 but anyways). I never got to really
dig on the dancing zeros yet and my camera work is bad today, it's just a proof of concept.