Separate names with a comma.
Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
That's ready enough to go in-game now
That looks pretty good, just apply edge-split.
Do you need any jbeam help?
I love obscure box hatchbacks like this Nissan March
edge split was already applied after i took that pic, but i don't think i will need much if any jbeam help on this one, but if i do i pm u up, thanks!
I actually died when I read that xd
It's not as stupid as it sounds, except for the part where it tips back and falls over immediately (soz for private mod i couldnt think of any other limo mods on the spot)
Yeah I actually need that in my life.
do this to the dry van trailer and put floors in it, muti level car hauler
Uh oh, I have another big project in mind...
Welp, so far so good if I do say so myself
Miramar hatch eh..
is it based on anything in particular?
No, none at all but since I've seen a 2 different coupe mods, a wagon, a hotroad and a limo version (granted that was I as well but never released), I said fuck it and well a hatch seemed missing to me
ah well makes sense to me lol
Obv 3d wagon
i would say that if he kept the wheelbase the same, but he actually shortened it, so its a hatch in my book now.
Very much el hatcho
ima do a sad tease.
Ive been slowly working on this thing for months/years now.
Im trying to get the jbeam right but im no engineer. i doubt ill be able to make it as well as i would want it.
As of right now this thing has a solid rear diff and still has the independent barstow front suspension. i tried to add the pushbars but, PHYSICS..............
Im lowkey giving up on this since i cant figure out how to make the physics right.
Im thinking about scratching the new suspension jbeam and just keeping the old suspension that works well with the car. but i dont want a meshslap.
I want the real front/rear pushrod suspension on this thing. not a solid rear diff and a front barstow suspension. its really pissing me off that i cant get the jbeam right.
I dont know what to do anymore.
The 3d model itself is taken from forza horizon 3, but ive remodelled a lot of it and im still not done. the rear needs a bit of love.
In terms of progress id say front is 90% done. i just need to model the rear suspension/frame and the rear swaybar.
I dont wanna give up on this since its one hell of an amazing car to drive. it has a realistic automation engine setup. with actually 1400hp.
I added methanol for this car and its fully awd tuned as close to the real thing as possible.
Im posting this here in the hopes that someone with jbeam talent can maybe help me get me unstuck with this project. motivation is at an all time low since everything i end up trying to do with the suspension jbeam ends up breaking it and making it worse.
im able to jbeam literally anything else on the car, but when it has to do with the actual suspension. i cant get my hand on the right thing, i just havent been able to figure it out.
Ive been trying to research suspension geometry stuff but im researching material density and mechanical geometry at this point. among-st other things which are far too complicated for me to even begin to understand.
Please someone help. i dont want these hundreds of hours to go to waste cuz i cant get the jbeam right. and i refuse to release this as a half made meshslap. i want quality over quantity.
Playing around with a custom powertain. This small thing has two motors and the throttle of it is related to the steering. It has no steering hydros and it doesn't brake the wheels. It just sends power to the right wheels when turning left etc.
Handmade rear suspension.
I used hinges as break groups because I wanted to get that 80s American bouncy suspension.
I will put this my fullsize SQR mod.