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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Toddolius

    Toddolius
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    Sep 7, 2013
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    :rolleyes:
     
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  2. BeamCarHomeTrade

    BeamCarHomeTrade
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    Airport?
     
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  3. Toddolius

    Toddolius
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    Nope. I'm making a bus station which was built in 1962 but got demolished back in 2001. But it does look like a building you'd see at an airport I give you that
    Photo of the building:


    And is that Adios Airlines I'm seeing there on your attachment?
     
    • Like Like x 4
  4. TechMechanic

    TechMechanic
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    Nov 22, 2017
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    636
    untitled.jpg
    C H R O M E

    I might make this too:
    2009-8-13_MorganVanWeb-Large.jpg
     
    • Like Like x 19
  5. BeamCarHomeTrade

    BeamCarHomeTrade
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    Yee
    --- Post updated ---
    Yee
     
    • Informative Informative x 2
  6. Toddolius

    Toddolius
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    I think it's coming along nicely already.
     
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    • Agree Agree x 1
  7. BeamCarHomeTrade

    BeamCarHomeTrade
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    screenshot_2019-04-29_02-33-57.jpg
    Made some liveries for it
     
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  8. Dr1ftxK1ng

    Dr1ftxK1ng
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    Jun 1, 2015
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    292
    im making the best top model of each generation but if you want pm me the picture ill reproduce it for ya
     
  9. bob.blunderton

    bob.blunderton
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    Ah yes, The Bob Blunderton was making signs again, "Oh no, not that guy making signs again".

    The lot surely is FAR from finished but the building itself is mostly done. Couldn't resist showing what's to come in the months ahead for BeamNG. Remember, *ALL* roads shown are made up of a puzzle-piece kit I am creating, with full collision and LOD's, called the MRK, that will be available for anyone to make a city with. From highways raised, ground-level, and bridges, to surface roads of many types and sizes large to small, to even train-tracks and subway (and road) tunnels (with a station and building you can enter/exit) and at-grade platforms and road crossings, this kit has it all, with over 800 pieces to give you the ability to make almost anything (provided most of your intersections are right-angled).

    City shown is not yet complete but fully playable with collision to those who've joined the Patreon. Join today and try Los Injurus out for yourself, or just grab the MRK (Modular Road Kit) out of the map data itself and get to building your own city of your dreams. It's like Simcity meets BeamNG.Drive. You'll never feel the same playing "just a city-builder" again!

    So whether you're exploring a subway station and it's miles of tunnels without getting out of your vehicle, driving around inside a two-level abandoned mall with an interior you can drive through, or flying off the many jumps or any of the stairs (that all function like ramps anyways here, just like GTA SA!), taking a trip to the air-field with it's 1.x mile runways and water shallows great for Jeeping that's about 5~8 miles from town, visiting the iconic Frank-Douglas towers or the Packard Plant or facsimile of the fallen sections of the Hurricane-destroyed bridges (just a small section), going around the hilly looping dirt-track while hauling pianos, or enjoying the 40~45 miles of realistic highway or 60+ miles of additional streets/roads, there's plenty to do in Los Injurus even before it's completed. There will be so much more, too!



    Los Injurus City Map project is a community-funded project made possible with contributions from players like you. It will come out eventually to all players for no cost, however, if you wish to jump in early, please join us! Contributions go towards map assets such as models, textures, and background sounds, and towards software such as my monthly Maya subscription and recently-purchased World Machine (Not for computer parts; I already have a computer, it's a bit old at 4.5 years but it continues to function). It also helps with doctor bills sometimes as I am physically disabled, on fixed income, and sometimes need a bit of maintenance to continue mapping so much. This is what I do full-time, so be ready for some serious fun with Los Injurus!

    You may also look up the Los Injurus City Map thread yourself on the forum here, or check out for links in my signature below (click it to expand).
    --Cheers & hope to see you all soon in Los Injurus.
     
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  10. Driv3r1142

    Driv3r1142
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    screenshot_2019-04-28_23-49-24.png
    Working on skin support, first time doing this in over a year :)
     
    • Like Like x 27
  11. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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    you should make a "racing" version with a scaled down GTRX spoiler, and nos bottle(even just for aesthetics) and maybe some kind of over-the-top racing livery
    OT: beep boop overtorque damage
    screenshot_2019-01-30_17-07-26.png
     
    #20991 CaptainZoll, Apr 29, 2019
    Last edited: Apr 29, 2019
    • Like Like x 9
    • Agree Agree x 2
  12. TechMechanic

    TechMechanic
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    Nov 22, 2017
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    636
    The original intake blocked 20% of your vision, now you won't be able to see anything as you crash into it! :)
    Seriously though, looking good.
     
  13. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    :p
     
    • Agree Agree x 7
    • Informative Informative x 1
  14. Joobles

    Joobles
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    Sep 30, 2017
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    710
    yes please
    upload_2019-4-29_15-48-58.jpeg
     
  15. -WhistlerXPWhistler7

    -WhistlerXPWhistler7
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    Oct 27, 2017
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    551
  16. Re:Z_IA

    Re:Z_IA
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    Nov 13, 2017
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    Just a (very) quick and rough outline of some ideas.
    Screenshot541.png Screenshot542.png
    Taillights need to be changed...
     
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  17. Spiicy

    Spiicy
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    • Agree Agree x 1
  18. Re:Z_IA

    Re:Z_IA
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    For now at least. If I do continue using the Sunburst as the platform for this vehicle though, it'll be changed a loooot, so don't worry.
     
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  19. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
    Aug 29, 2015
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    1,547

    Basically this:
    and no, it isn't just a re-scaled hopper
     
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  20. Cory5503

    Cory5503
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    Mar 4, 2015
    Messages:
    1,580
    Power Wheels Jeep? That's awesome!
     
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