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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Dayz Me Rollin'

    Dayz Me Rollin'
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    upload_2019-2-27_0-32-31.png
    have fun guessing :)
     
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  2. Average Person

    Average Person
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    grading.png
    working on some grading
     
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  3. CaptainZoll

    CaptainZoll
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    screenshot_2019-02-27_18-15-30.jpg
     
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  4. Nicelittle

    Nicelittle
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    GOOD DEVELOPMENT:
    20190227173156_1.jpg
    Just imagine this but all the paint on the bumper looks good.
     
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  5. Blijo

    Blijo
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    Apr 27, 2016
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    I think it's done, now wait until my testers tested :)
    screenshot_2019-02-27_21-24-23.png screenshot_2019-02-27_20-40-35.png
     
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  6. Sithhy™

    Sithhy™
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    Don't really have anything new to share about the B1, but thought this looked cool so decided to post it anyway :)

     
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    • Informative Informative x 1
  7. CaptainZoll

    CaptainZoll
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    Screenshot159.png
     
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  8. Nicelittle

    Nicelittle
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    Much anger later:
    20190301201020_1.jpg
    its finally time to move along
     
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  9. Danny Werewolf

    Danny Werewolf
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    Mar 31, 2017
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    Reforested the originally open section to now...forest. I actually think it looks a lot better, yet more dangerous. All the plants were crashing the game, so this will probably stay...
    screenshot_2019-03-02_05-41-56.png screenshot_2019-03-02_05-42-34.png
     
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  10. K_Ben 22

    K_Ben 22
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    Apr 1, 2017
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    I'll leave this here for now.
    ONBOARD2.png
     
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  11. Car_Genius

    Car_Genius
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    Feb 21, 2016
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    181
    My config pack, coming soon:
     

    Attached Files:

    • screenshot_2019-03-02_19-51-55.png
    • screenshot_2019-03-02_19-46-46.png
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  12. TidusKlein

    TidusKlein
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    Apr 17, 2017
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    58


    getting there, really wish i could texture thou, pretty much need to add the front bumper and deal with some Jbeam gremlins.

    next update coming out of alpha and uploading to the actual mod pages and not the mods of mods page, most of the major modeling and jbeams will be done (still need to do the custom models for the suspension thou)
     
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  13. Danny Werewolf

    Danny Werewolf
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    Mar 31, 2017
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    How to make an autumn map: Screw up almost all of the pathing.
    screenshot_2019-03-02_21-13-32.jpg
    see @Car_Killer, it's not that hard...
     
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    • Agree Agree x 4
  14. Reactor_4aec

    Reactor_4aec
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    Jul 28, 2015
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    BTR: early WIP turret (main shape, many details need added all around)
    screenshot1551593584b.jpg
     
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  15. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Sep 24, 2013
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    Who need custom textures if you have no texture? ;)

    Well autumny pines are kinda weird hehe

    screenshot_2019-03-02_16-22-55.png
     
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  16. Danny Werewolf

    Danny Werewolf
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    Start a map, make everything, delete every .dds, bam, quality map, 10/10, may autumn again.

    Talking about autumn, it's summer now and I totally didn't spend most of the day fixing it all helpmei'vegoneinsane

    I'm done for today, pretty much haven't done anything XD
    screenshot_2019-03-03_02-51-56.png screenshot_2019-03-03_03-09-28.png
    Just now realized the rock's LOD's/Imposters have no textures. reeeeeeee
     
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  17. K_Ben 22

    K_Ben 22
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    Apr 1, 2017
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    120
    FR08 Model Complete.
    New1.png New2.png New3.png New4.png New5.png
     
    #20577 K_Ben 22, Mar 3, 2019
    Last edited: Apr 18, 2019
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  18. CrashHard

    CrashHard
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    Aug 5, 2013
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    8x8 BigRig Offroader Progress #16

    - Modeled mirror holders and mirrors (Custom J-beam)
    - Modeled Air vents on the sides of the cab (Custom J-beam)
    - Modeled A front grill plate with a Crash Hard logo (Custom J-beam)
    - Modeled A oil cooler (Custom J-beam)
    - Made the "Paint" Normalmap weaker (not so bumpy) (on the cab)
     
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  19. TidusKlein

    TidusKlein
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    Apr 17, 2017
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    58

    Awww and here i thought the pigion would make it XD
     
  20. Blijo

    Blijo
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    Apr 27, 2016
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    So @BeamDrifter made working switches
    I am making a working turntable (32m/105')
     
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