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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Average Person

    Average Person
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    Starting to plan out the roads for pine hills, the shrink wrap modifier is really useful for getting a idea of what the terrain will look like without having to render the heightmap.
    preview.png
     
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  2. DutchyGamer

    DutchyGamer
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    I guess I'll post on what I've been doing this weekend.
    Since I never really modelled anything from scratch, like a car, I decided to give it a go.
    My imagination brought me this: old to new obviously

    It seems to be a mix between Mustangs, '67 Charger, Jaguar XJS, Barstow and Moonhawk..
    apologies for the weird sized screenshots

    Ooh, that profile picture looks like its from Lego Rock Raiders!
     
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  3. Danny Werewolf

    Danny Werewolf
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    Much Tedious. Such Annoy.

    screenshot_2019-02-24_19-50-19.png screenshot_2019-02-24_19-50-34.png screenshot_2019-02-24_19-50-45.png
     
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  4. JBatic

    JBatic
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    Proportions look a bit weird but other than that it looks really good
    --- Post updated ---
    @Crash Hard 01 I have the node weight on the rear axle of the bronco set to 10, and beamspring high enough to vibrate but the axle is still "floppy", do I just lower beamspring a bit so it stops vibrating or do I adjust something else as well?
     
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  5. Capkirk

    Capkirk
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    Nov 19, 2017
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    Not the best engine model ever made, but it's pretty good if you don't look too closely
    screenshot_2019-02-24_10-42-57.png screenshot_2019-02-24_10-43-19.png
    Also, a spreadsheet I made
    effeciencytest.png
     
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  6. Gamergull

    Gamergull
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    BeamNG Team

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    Jun 3, 2018
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    traffic-app-sunday.jpg

    Back to working on my traffic app. You'll be able to set the Respawn Rate to 0 if you don't want cars to respawn at all. Just one of many new features!
     
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  7. Kueso

    Kueso
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    will it be able to select individual configs soon when you spawn up the AI traffic cars?
    it will still be randomized.
    just curios
     
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  8. Gamergull

    Gamergull
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    BeamNG Team

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    I'm planning for it. The feature is definitely a few weeks away (I have an insane 6 day work week now), and I wanna focus on better AI for better immersion. I do wanna fill out my entire features checklist, though.
     
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  9. Kueso

    Kueso
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    ooh yas
    sounds promising!
     
  10. Reactor_4aec

    Reactor_4aec
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  11. Nicelittle

    Nicelittle
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    WARNING: not a good development
    had to restart fixing the front bumper as blender is going wrong and is selecting random verts and messing up models upon export etc. O.T. repost
    20190221200517_1.jpg
     
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  12. Crash77

    Crash77
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    screenshot_2019-02-25_14-16-33.png

    AI on Bajarama! I'm going to ask @DrowsySam and see if it's ok to upload.
     
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  13. Re:Z_IA

    Re:Z_IA
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    Well, after much making, breaking, fixing, and tweaking of the Kashira's sliding doors, they're finally starting to turn out the way I was hoping! (ノ^∇^)

    I know it's still assigned to the lights, but that'll be changed soon!
    screenshot_2019-02-25_17-31-41.png screenshot_2019-02-25_17-31-52.png
    Obviously they're a bit wobbly still, but that should be relatively easy to fix with some beamspring tweaks and more support beams stuff. And, like, it's at least waaaaaayy better than before... (*´ω`)o
     
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  14. Danny Werewolf

    Danny Werewolf
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    This streamable might just be the most addicting video I've seen.

    Also
    470db7f53fc0017acbb3263cfa4cdcfb.png
     
    #20554 Danny Werewolf, Feb 25, 2019
    Last edited: Feb 25, 2019
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  15. BeamNG.Lover2002

    BeamNG.Lover2002
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    Quick questioin are they binded to the headlights cause when u open the door the head light come on
     
  16. Danny Werewolf

    Danny Werewolf
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    Reread the small text on the post...
     
  17. BeamNG.Lover2002

    BeamNG.Lover2002
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    Thanx didn't see that:p
     
  18. Reactor_4aec

    Reactor_4aec
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    Jul 28, 2015
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    Modeled some stock factory hubcaps to go on @Stoat Muldoon's Coronet a few weeks ago. I always thought it needed some of these.
    screenshot_2019-02-20_16-48-27.jpg screenshot_2019-02-26_01-06-47.png screenshot_2019-02-24_14-00-56.jpg
     
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  19. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Aug 29, 2015
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    Fixing Jbeam errors for the Wentward Pack (and playing with YT stuff)
     
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  20. Danny Werewolf

    Danny Werewolf
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    screenshot_2019-02-26_16-07-51.jpg screenshot_2019-02-26_16-58-33.png screenshot_2019-02-26_17-00-11.png screenshot_2019-02-26_17-56-10.png
    Still not done. Kinda empty.
     
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