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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Nicelittle

    Nicelittle
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    20190121173613_1.jpg
    so I need a bit of help, I don't know what i'm doing wrong with the materials folder, the lua shown above doesn't have any errors apart from the materials ones shown here. code for inspection:
     

    Attached Files:

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  2. Blijo

    Blijo
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    what are you trying to do?
     
  3. Nicelittle

    Nicelittle
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    fixing the code so the material on my turbo will work.
     
  4. Blijo

    Blijo
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    Okay, here you go:
    The material of the turbo is etki_engine:
    upload_2019-1-21_19-36-44.png
    Make sure the material of the turbo is etki_engine and not etki_engine.001 or something like that.MAKE SURE THAT THERE ARE NO UNNECESSARY MESHES IN IT. It will overwrite things otherwise. Give your parts a new name too. Something like *part*_*mod*_*yourname* is always safe. Now export the mesh to barstow/yourmod/ (as a DAE of course).
    Then make a materials.cs with the used materials (in this case the etki_engine entry).
    Then make the jbeam and it should work.
     
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  5. Nicelittle

    Nicelittle
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    Thanks Blijo,:)
    20190121184946_1.jpg
    now I just have this to sort out.
     
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  6. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    also make sure the materials.cs file is in a subfolder, otherwise it could overwrite the barstow's base game one (which from the looks of it did)
     
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  7. Blijo

    Blijo
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    remove the second _ in etki__engine :p
     
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  8. Nicelittle

    Nicelittle
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    sorry blijo but I found a simpler way, I just copyed the code from etki_engine over and it worked first time. But thanks anyway!(the red was from when it wasn't working)
    20190121191642_1.jpg 20190121190826_1.jpg
     
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  9. Spiicy

    Spiicy
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    I got really bored, and somehow managed to put the covet front suspension onto the grand marshal.
    screenshot_2019-01-21_20-01-45.png screenshot_2019-01-21_20-01-57.png
    It really wasnt hard at all, now that I know how I guess ill do it with some other cars xd
    --- Post updated ---
    UPDATE:
    I kinda gave up on the covet suspension grand marshal because it wasnt that much of a diffrence anyways, but instead I have now put Beam axle rear suspension into the Ibishu Pessima
    At first it wiggled around freely, but now it is kinda secured due to me messing around in the jbeam. Might release it if it is ever usable.
    pros: Legran beam axle on the pessima!
    cons: Its bad, it is kinda wobbly, it handles odd, and it sits too high off of the ground
    screenshot_2019-01-21_20-43-29.png screenshot_2019-01-21_20-43-42.png screenshot_2019-01-21_20-43-49.png
    Gotta say, im learning how "jbeam is done" by doing this.
     
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  10. DuneWulff

    DuneWulff
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    Cry_Wulff.jpg
    ;)
     
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    • Agree Agree x 1
  11. Ai'Torror

    Ai'Torror
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    BeamNG Team

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  12. SebastianJDM

    SebastianJDM
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    rear engine sports car

    on a more serious note, can the engine actually slip out of the strap if jolted hard enough, and will the strap flop down? or is it all one solid object sort of bolted to the bed...
     
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  13. Nicelittle

    Nicelittle
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    20190121191642_1.jpg
    one more question: how do I disable the turbo thermals? As a last resort.
     
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  14. SebastianJDM

    SebastianJDM
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    i believe
    Code:
    "thermalsEnabled": false, 
    in the "turbocharger" section
     
  15. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    strap will move a littlebit, but I wanted to keep the node count down a bit, so It will just meshbreak if engine gets disconnected from the pallete.
     
  16. Cutlass

    Cutlass
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    what cars engine is that??
     
  17. Tsutarja495

    Tsutarja495
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    If I remember correctly, that's just the modern Gavril V8.
     
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  18. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Gavril's 6.9L V10
    (upcoming engine for the next update for the V10 car pack)
     
    • Informative Informative x 2
  19. Αλατοπίπερο™

    Αλατοπίπερο™
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    This isn't the best place to ask this but there's a lot of people here so I will go ahead and ask. Would anyone like to help me with the Texturing of a mod me and another person are making?
     
  20. corvette81

    corvette81
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    You would be after the content creation subthread I do believe.
     
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