1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

'Developer Section' Response Thread

Discussion in 'General Discussion' started by iheartmods, May 3, 2016.

  1. Ulrich

    Ulrich
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    1,196
    I mean, what the fuck, people are literally complaining about the fact we get wip image from the devs.
     
    • Agree Agree x 12
  2. Dr. Death

    Dr. Death
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    1,963
    Italy is WAY more than 50% finished. But WCUSA was 50% finished a long time ago.
     
  3. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    The railings are forest elements exported from blender using a script.
     
    • Informative Informative x 12
    • Like Like x 4
    • Agree Agree x 1
  4. coolusername

    coolusername
    Expand Collapse

    Joined:
    Dec 22, 2014
    Messages:
    3,689
    ok
     
    • Informative Informative x 1
  5. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,207


    Italy continues to shape up nicely. I like the colour of the mountains in the background and the way it transitions into the valley below.

    Looks like we're getting a small pond and what appears to be a road paved with sand:
     
    • Like Like x 1
  6. j2305432

    j2305432
    Expand Collapse

    Joined:
    Jan 13, 2016
    Messages:
    239
    Indeed, that mountain/hill and road textures looks awesome
     
  7. XManic1995

    XManic1995
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    2,798
     
    #927 XManic1995, Jun 8, 2017
    Last edited: Jun 8, 2017
    • Like Like x 3
  8. DOUGL4S1

    DOUGL4S1
    Expand Collapse

    Joined:
    Sep 27, 2016
    Messages:
    395
    Randomly generated tracks.

    Amazing work, @TStabbert
     
    • Agree Agree x 5
  9. FS16

    FS16
    Expand Collapse

    Joined:
    Feb 18, 2015
    Messages:
    992
    Hopefully this'll be implemented into quickrace
     
    • Agree Agree x 8
  10. BannedByAndroid

    BannedByAndroid
    Expand Collapse

    Joined:
    Jan 29, 2017
    Messages:
    1,236
    Erm...
     

    Attached Files:

    • Screenshot_2017-06-11-15-44-56.png
    • Like Like x 2
  11. Dr. Death

    Dr. Death
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    1,963
    Yeah i hate how they hide that.
     
  12. MotherTrucker02

    MotherTrucker02
    Expand Collapse

    Joined:
    Jun 29, 2016
    Messages:
    127
    screenshot_00004.jpg screenshot_00005.jpg
    I always appreciate new content, but I really wish we could get a larger trailer. We already have something that will fit the Covet. I also wish the devs would do some reading on US lighting standards and trailer wiring standards as non of the trailers are quite realistic.
     
    • Agree Agree x 3
  13. opkraut

    opkraut
    Expand Collapse
    Banned

    Joined:
    May 30, 2015
    Messages:
    1,198
    I just hope this one will have offroad suspension parts
     
    • Agree Agree x 1
  14. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,207
    Heck, I'm just hoping for 5-lug and 6-lug wheel hub options. If I'm loading a trailer with 1000 kg or more, I'd rather be safe than sorry if I hit an unexpected bump on the freeway.

    Not to mention the staggering amount of new wheel options that would open up. I want to put STX wheels on my trailers!
     
  15. JZStudios

    JZStudios
    Expand Collapse

    Joined:
    Feb 23, 2016
    Messages:
    353
    I've personally never seen a 4 wheel trailer that small. Especially with leaf springs.
     
  16. NoxiousFumes

    NoxiousFumes
    Expand Collapse

    Joined:
    Apr 24, 2016
    Messages:
    675
    LFJHutch posted a fence in 'Italy Progress'

    I hope it's going to have no hitbox, because it would look unrealistic if it was invincible.
     
  17. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    It could be like a bush. Not invincible, but it's slow you down.
     
    • Agree Agree x 3
    • Like Like x 1
  18. NoxiousFumes

    NoxiousFumes
    Expand Collapse

    Joined:
    Apr 24, 2016
    Messages:
    675
    Yeah, that could work.
     
  19. RyvyLo

    RyvyLo
    Expand Collapse

    Joined:
    May 15, 2014
    Messages:
    438
    The thing with this fence is that I personally noticed really easily the border of the polys used to make the deformed fence.
    From afar or when there is vegetation behind it the illusion works, but from closer it looks weird.
     
    • Agree Agree x 2
  20. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    @B25Mitch Do you know if the freeway intersection pieces will be available as individual DAEs when the map comes out? What I mean by that are these things:
    lolll.png


    loll.jpg
     

    Attached Files:

    • loll.jpg
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice