Released Desert Highway 2021.12.29

Now 75 Miles of Roads!

  1. GatheringAgate

    GatheringAgate
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    There should be a junk yard somewhere on the map. Good idea?
     
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  2. Jurrunio

    Jurrunio
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    On the "start to finish" scenario, some of the checkpoints are up in the air, unreachable by the car
     
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  3. iheartmods

    iheartmods
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    I'll fix that this weekend. Thank you!
    --- Post updated ---
    Fixed a couple of bugs.

    • Lowered the decalBias in hopes of making the tire clipping a tad better.
    • Scenarios were not really working. They've been fixed!
    • Added some architecture to the big bridge
    See first post for the .zip while we wait for approval


    desert_highway_preview.jpg
     
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  4. iheartmods

    iheartmods
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  5. SergentFido

    SergentFido
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    The decal roads are far better this way, the wheels are almost completly visible. I hope there will be a fix soon for the decal roads overlapping the car meshes when they are far from the camera, because it makes the experience less attractive, and that happens on other maps like Grooved Range, that is also one of my favorites.
     
  6. BlondeOfHazzard

    BlondeOfHazzard
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    sadly the skid lag doesnt seem to be fixed for me (I7 4790k, gtx770)
     
  7. iheartmods

    iheartmods
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    So, I'll start off with talking about the skid lag, if you don't read anything else here. I've found that I need to include the settings file with the map to fix the issue. The fix is to turn off rendering of the skid textures

    I'm really sorry I hyped you all up before but now it is properly fixed. The settings file is included in the map's download. You don't have to do anything; it works automatically.

    Here's the catch: you won't see skid marks in other maps.

    I hope this doesn't inconvenience you.

    Thank you for your patience.


    Please download the .zip in the first post while we wait for approval
     
    #447 iheartmods, Apr 3, 2016
    Last edited: Apr 3, 2016
  8. SergentFido

    SergentFido
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    Good to read, i try the new version right now !
    The map is great but indeed i was annoyed by the brutal lags when the car are drifting or loosing control.
     
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  9. iheartmods

    iheartmods
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    Me too. It was disgusting; you couldn't drive spiritedly. It really put a bummer on my progress for a while. None of us could enjoy its potential
     
  10. SergentFido

    SergentFido
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    Well now it's great and fully enjoyable ! :D
     
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  11. iheartmods

    iheartmods
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    --- Post updated ---
    Version 11.5 Download removed due to apparent bugs that need to be looked at. I can't do this now so we'll have to wait.
    --- Post updated ---
    Version 11.5 is back up with the bug fixes.

    Please DL in first post!
     
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  12. bob.blunderton

    bob.blunderton
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    I think there's an issue with BeamNG.Drive with the skidding causing lag, I noticed this the other day on my map - but then, as quickly as it came, it suddenly (strangely) went away. Took an i7 4790k + 7850 Radeon to 3fps like that! As quickly as it came - it went - and I haven't a clue. IHEARTMODS I hope you filed a bug report or otherwise posted a notice about it because I couldn't* pin it down on my end in the editor or game. It didn't stick around long enough.
    *Could be caused by textures that aren't sized 1:1, 2:1, 1:2, etc. Only happened on a mesh road for me, a very wide one.
     
  13. LuisAntonRebollo

    LuisAntonRebollo
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    BeamNG Team

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    We found that mesh roads are not working propely with skid marks. We want to fix it for next release.
     
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  14. iheartmods

    iheartmods
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    I'm very aware of this hence the recent migration to decalRoads again plus the included skid lag fix in 11.5. The lag fix will be pulled from the mod once you guy have fixed this :)
    --- Post updated ---
    The devs know :)
     
    #454 iheartmods, Apr 8, 2016
    Last edited: Apr 8, 2016
  15. bob.blunderton

    bob.blunderton
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    Good man. Showed up with the engine update for car-engine-damage, a week or two ago. I figured it was par-for-the-course with being a pre-release game and all.
    I will have to try out your map @ some point again, looks like you've added a lot of new features since I've done my last round of adding-maps-to-Beam stuffs. MESH roads just suck & are to be avoided at almost all costs. They're great for impossible terrain, a placeholder until more work is done, or if you don't want to use Blender3d to fix your map's decal roads... but they flicker, pop tires, and cause all kinds of no-goodness with the AI unless you use waypoints profusely, and don't always bend the right way. Nevermind the time the bottom of the mesh road glitched thru the top of itself causing it to become an instantaneous car-killing vortex (not in your map).
    Was pretty funny to see, though. 100+mph-to-zero in one frame. KRUNCH! One HONDA ACCORDION coming right up :x
     
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  16. iheartmods

    iheartmods
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    The
    I see what you're saying.

    In the latest version, I did away with about 85% of the mesh roads. What remains are a few structures, or are roads with barriers on the edges so you don't fall off. The mesh roads are indeed good for very tough terrain.
     
  17. Average Person

    Average Person
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    Dude that's a awesome way of smoothing out mesh roads I could use that in a future map thanks!
     
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  18. iheartmods

    iheartmods
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  19. iheartmods

    iheartmods
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  20. iheartmods

    iheartmods
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