I'll fix that this weekend. Thank you! --- Post updated --- Fixed a couple of bugs. Lowered the decalBias in hopes of making the tire clipping a tad better. Scenarios were not really working. They've been fixed! Added some architecture to the big bridge See first post for the .zip while we wait for approval
iheartmods updated Desert Highway Version 11 with a new update entry: Scenarios fixed and working again Read the rest of this update entry...
The decal roads are far better this way, the wheels are almost completly visible. I hope there will be a fix soon for the decal roads overlapping the car meshes when they are far from the camera, because it makes the experience less attractive, and that happens on other maps like Grooved Range, that is also one of my favorites.
So, I'll start off with talking about the skid lag, if you don't read anything else here. I've found that I need to include the settings file with the map to fix the issue. The fix is to turn off rendering of the skid textures I'm really sorry I hyped you all up before but now it is properly fixed. The settings file is included in the map's download. You don't have to do anything; it works automatically. Here's the catch: you won't see skid marks in other maps. I hope this doesn't inconvenience you. Thank you for your patience. Please download the .zip in the first post while we wait for approval
Good to read, i try the new version right now ! The map is great but indeed i was annoyed by the brutal lags when the car are drifting or loosing control.
Me too. It was disgusting; you couldn't drive spiritedly. It really put a bummer on my progress for a while. None of us could enjoy its potential
--- Post updated --- Version 11.5 Download removed due to apparent bugs that need to be looked at. I can't do this now so we'll have to wait. --- Post updated --- Version 11.5 is back up with the bug fixes. Please DL in first post!
I think there's an issue with BeamNG.Drive with the skidding causing lag, I noticed this the other day on my map - but then, as quickly as it came, it suddenly (strangely) went away. Took an i7 4790k + 7850 Radeon to 3fps like that! As quickly as it came - it went - and I haven't a clue. IHEARTMODS I hope you filed a bug report or otherwise posted a notice about it because I couldn't* pin it down on my end in the editor or game. It didn't stick around long enough. *Could be caused by textures that aren't sized 1:1, 2:1, 1:2, etc. Only happened on a mesh road for me, a very wide one.
We found that mesh roads are not working propely with skid marks. We want to fix it for next release.
I'm very aware of this hence the recent migration to decalRoads again plus the included skid lag fix in 11.5. The lag fix will be pulled from the mod once you guy have fixed this --- Post updated --- The devs know
Good man. Showed up with the engine update for car-engine-damage, a week or two ago. I figured it was par-for-the-course with being a pre-release game and all. I will have to try out your map @ some point again, looks like you've added a lot of new features since I've done my last round of adding-maps-to-Beam stuffs. MESH roads just suck & are to be avoided at almost all costs. They're great for impossible terrain, a placeholder until more work is done, or if you don't want to use Blender3d to fix your map's decal roads... but they flicker, pop tires, and cause all kinds of no-goodness with the AI unless you use waypoints profusely, and don't always bend the right way. Nevermind the time the bottom of the mesh road glitched thru the top of itself causing it to become an instantaneous car-killing vortex (not in your map). Was pretty funny to see, though. 100+mph-to-zero in one frame. KRUNCH! One HONDA ACCORDION coming right up :x
The I see what you're saying. In the latest version, I did away with about 85% of the mesh roads. What remains are a few structures, or are roads with barriers on the edges so you don't fall off. The mesh roads are indeed good for very tough terrain.
iheartmods updated Desert Highway Version 11 with a new update entry: Red lines of text are red... Read the rest of this update entry...
iheartmods updated Desert Highway Version 11 with a new update entry: Bug fixes Read the rest of this update entry...
iheartmods updated Desert Highway Version 11 with a new update entry: Quick fix Read the rest of this update entry...