1. Stuck or having problems creating your mod?

Outdated Demolition Derby 1.5.11

Hit the other guys. Repeat until they stop driving around. Win.

  1. SergentFido

    SergentFido
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    Joined:
    May 30, 2015
    Messages:
    1,430
    It's because the Ai logic is Wip and the last update makes this mod to not work anymore today.
     
  2. securiteeboyz

    securiteeboyz
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    Joined:
    Aug 2, 2016
    Messages:
    6
    Can you please update this mod? Absolutely my favorite thing to do in Beamng. If you can please make a couple of different derby locations like dirt, grid map etc.
     
  3. CarBro74

    CarBro74
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    Joined:
    Mar 29, 2016
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    3,505
    You can already do this.
     
  4. UndeadCrusaderz

    UndeadCrusaderz
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    Joined:
    Aug 18, 2013
    Messages:
    1
    So is there any way to get this working again after last update?
     
  5. SergentFido

    SergentFido
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    May 30, 2015
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    Yep, there is, by waiting until Scepheo finds time to correct the issue. I know he is on it, but it could take a few moments.
    If you look at how many times his mods were updated, you might see that he is willing his mods to be up to date.
    I'm waiting for it as well.
     
  6. NicholasAllenOhn

    NicholasAllenOhn
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    Joined:
    Jul 28, 2016
    Messages:
    1
    Hi! For some reason whenever I start a derby the other cars just stand there. Is this a common issue and does anyone know how to fix it?
     
  7. VolticDragon

    VolticDragon
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    Joined:
    Nov 1, 2013
    Messages:
    69
    The most recent update changed the way the AI worked, breaking this scenario. It should be fixed sometime when we get a better understanding of how to do so. You can still use the Chase option in the AI Control App to do derbies, just like when the game first came out.
     
  8. securiteeboyz

    securiteeboyz
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    Joined:
    Aug 2, 2016
    Messages:
    6
    Can you
    Somehow I didn't know this was an option, where do I find this?
     
  9. VolticDragon

    VolticDragon
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    Nov 1, 2013
    Messages:
    69
    I believe it's in the UI editor. Just click the plus sign and AI control should be in the top left corner.
     
  10. 09ymmit07

    09ymmit07
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    Joined:
    Aug 5, 2016
    Messages:
    2
    where can I find the UI editor?
     
  11. DD-Indeed

    DD-Indeed
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    Joined:
    Jun 22, 2016
    Messages:
    402
    Read the comments above... :)
     
  12. 09ymmit07

    09ymmit07
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    Aug 5, 2016
    Messages:
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    I can't get the UI editor to pop up, after enabling advanced options the apps menu still doesn't pop up. any fix?
     
  13. SergentFido

    SergentFido
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    May 30, 2015
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    Are you trying to display the AI app while playing to this Demo Derby scenario ?
    If yes, it's not going to work, app UI is disabled while playing to scenarios.
    What VolticDragon ment was that you can play freeroam in any map, spawn vehicles and set up the chase mode with the cars you'd like to chase each others.
    It will be like a demo Derby.
    But i don't agree that much with that, because the AI chasing cars can't go reverse after they reach their target, so all cars just stick to each other.
    The very old AI mode was funnier because cars were really behaving like in a Demo Derby.
    But i presume this is Wip and planned.
     
  14. DD-Indeed

    DD-Indeed
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    Joined:
    Jun 22, 2016
    Messages:
    402
    Any progress on updating this mod ?
     
  15. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    605
    Not really. I've had a look at this a few times now, but I'm currently a little too burnt out on BeamNG to dig through stack traces, debug logs and game source code for days to fix this bug. Doesn't mean I'll stop looking though, just that it'll take longer than usual.
     
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  16. DD-Indeed

    DD-Indeed
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    Jun 22, 2016
    Messages:
    402

    Kk, at least you answered. We all sometimes lose the passion towards something, so you do it, when you do it. :)
     
  17. bidwars

    bidwars
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    Joined:
    Sep 23, 2014
    Messages:
    137
    It looks like this Mod is not working anymore because the code "local data = map.object['opponent' ..i]" is sending back blank data. This causes the call to data.dirVec to fail. Any idea's how we could get the dirVec from another location it might work using the opponent vec3(obj:getDirectionVector()).
    --- Post updated ---
    The other line of code with a problem is the " local playerData = map.objects.player" It comes back with blank data for playerData.vel:length(). Both of these should be coming from the mapmgr.enableTracking.
     
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  18. RedRoosterFarm

    RedRoosterFarm
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    Joined:
    May 3, 2016
    Messages:
    190
    Not sure but this might help too!

    http://wiki.beamng.com/Content_Creation_Changelog_0.6.0
     
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  19. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,585
    Good catch you two. I'm taking a look now. Yes, it looks like that was exactly what went wrong. There are only 4 instances of that type of declaration, changing them out seemed to fix these scenarios although I only tested the "stock" scenario. @Scepheo
     
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  20. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    605
    Awesome, thanks for looking into this guys. I'll see about getting these scenarios fixed soon.
     
    • Like Like x 5
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