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Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More
That just means it has no transfercase
In real life demolition derbies, AWD is illegal. The creators of the cars and the scenario have tried to keep it as true to life as possible. Hence why you have a FWD pessima and a rwd pessima. Nobody said it was limited to FWD only, though I have seen a few compact classes with that ruling. I think that's dumb though because the chevy Lumina is the strongest compact car (That doesn't even technically meet wheelbase limitations [At this point I'm just ranting]) that I've ever seen compete.Except for maybe a modded up Gremlin.
Back to original point, long as it's not 4wd/AWD it's legal and true to life to the sport. Transfer cases must be removed on pickups as well for pickup classes.
I understand AWD is not allowed in demolition derby. but welded diff is allowed. However in #538 if you enlarge the first picture you'll notice the Powertrain Visualization this car has rear diff welded but the transmission connect the front, not the rear shaft.
So it's just using FWD, right? Then the car is still legal regardless of what the rear diff looks like so long as it's not using both front and rear.
Those are not our cars and configs, you're using some additional mod packs for this ?
Yes' I was using Peter Derby - Derby Stuff Mod Pack - Includes only the vehicles created by Peter.
The No mods didn't have this problem
Then don't you think you should be telling this problem to Peter on his derby mod pack's thread? Wouldn't that be the correct place to go?
I'm sorry. I once misunderstood, thinking that is the scenerio weld the incorrect diff. These problem occurs even in freeroam, indicating this is caused by Peter's mod pack, not the demolition mod
No worries, have a good night.
Guys! i have a significant workaround if anyone is still having trouble with their xbox controller! all you need to do is, when the derby starts, open and close the side menu. it doesnt matter how you do it, i prefer clicking the left stick but escape also works. you have to do it each time you start a new round, but it restores full control and takes about a second :3
Well good to know about that as well, but Bit also found the issue with the devs and they fixed it already, we'll test it out more and it will be fixed on next update.
Just a heads up, we've worked on this with @bidwars and found the issue that's causing it. Next game update should fix it. In the meantime, you can tap the 'escape' key twice when the issue happens, as a workaround to fix the controls (that will toggle the dashboard menu on then off again). Alternatively, you can also remove the Menu bindings that you also use for driving (such as shifting gear up, etc).
Edit: eh... ninja-ed by several days, it's what happens when you post without refreshing the browser tab first
So there was a conflict, that could be solved with refreshing the controls etc ?
It's just that the menu system didn't trigger the notification that the menu is gone already. This means the input system continued to believe the menu was on screen, therefore the menu controls were still usable so you could navigate menus. This means the 'A' button attempts to activate the current menu item, etc. Since there was no menu item to activate, nothing seemed to happen. The vehicle shifting didn't kick in because menu controls take precedence in that (believed) state.
Toggling the menu back on/off, ensures the 'off' notification gets triggered and the menu controls get disabled, allowing driving controls to work again.