bidwars submitted a new resource: Demolition Derby - The Fairgrounds - Derby Scenario - Grass Arena Read more about this resource...
Thanks for the video! There is an issue with beamng when deleting the opponents. If you reduce the count you will need to reload the scenario a second time by pressing "R". Then reselect the number of opponents again.
bidwars updated Demolition Derby - The Fair Grounds with a new update entry: Alpha Update 2.0 Demolition Derby - The Fair Grounds Read the rest of this update entry...
I wonder can you plan to make "random cars" in Demolition derby in a future?? I used to play it on old one on BeamNG all time until 0.7 (?) update screwed them up. I haven't been playing for while.... I kinda miss it. Thank you
Love the new mod, but I do have suggestions if you plan to reupdate this in the future! Random cars would be more fun if you could limit it to just the certain class of cars too... Sometimes it sucks getting all the cars stuck on one truck's tires... xD Anyways, I like the change to the 4 speed trans, seems like the car isn't so sluggish in first and reverse... Would be nice to see AI do more than just sit in the middle and bump each other, but I know that there is no good "derby" AI in the game period right now. "Stripped" should just remove the front grilles, front bumpers if they're plastic, glass, door panels, gas tank would be a fuel cell in the rear, etc... But cars that have steel bumpers should keep them on because they don't fall off as easily or get caught under tires like the plastic ones do. Plus most often, the plastic ones are actually backed by some kind of steel or aluminum bumper that is most likely part of the unibody. They are generally a bolt-on bumper just like the ones on the big cars are, so the plastic would be nice to see get rid of, but leave the steel? Front Fascias could also be left in when the cars aren't "stripped.' Back in the day they used to leave them on for looks before everyone cared about all the plastic and crap that got left on the track. (Cough moonhawkfrontfascia cough)
bidwars updated Demolition Derby - The Fair Grounds with a new update entry: Alpha Update 3.0 - AI UPDATE!! Read the rest of this update entry...
After the first round if i want to restart i became a spectator lol. I watch the red moonhawk controlled by the AI
Does it happen everytime? Try the tab key to see if you can switch to a different car. If it keeps happening can you send me your beamng.log file in the mods folder? --- Post updated --- I would like to get some idea's/opinions for the next update on how we should setup the classes for the vehicles. Do you think we should setup Classes of vehicles - example RWD, FWD and 4WD Random vehicles Configure them some other way Thanks for your input!
Just found this. Looks like a fun little scenario! If you introduce random vehicles, could mod/custom vehicles be included?
I would like to get some idea's/opinions for the next update on how we should setup the classes for the vehicles. Do you think we should setup Classes of vehicles - example RWD, FWD and 4WD Random vehicles Configure them some other way I might be able to include modded and custom vehicles. At this point I don't know how difficult that would be.
Question....How exactly do I update this mod? Do I just go about it like I was downloading it the first time? Download then install? Or do I have to delete it from my computer and redo it? I did both but haven't noticed a difference from before or am I mistaken as what the update actually was. I played about 5 rounds and I am still the Moonhawk going against the same cars
IMO we should go for classes like: Light, medium, heavy, too heavy Light <1300kg - Covet, 88' Pessima, Miramar, 200BX, Sunburst Medium >1300kg <1600kg - 800-Series, K-series, "new" Pessima, LeGran, SBR4, I-Series Heavy >1600kg <2000kg - bigblock engine Barstow, Burnside Special, Grand Marshal, Moonhawk Too Heavy >2000kg - D-Series, Roamer, H-series -excluding: Pigeon ( too light ), T-series ( too heavy ), Bolide ( too hard for light and medium class, doesn't match Heavy class ) - to match weight as close as possible matching configs by weight and performance (ex. offroad extended cab D-series vs Offroad Roamer vs Police package H-series) also remove seats and other interior parts (maybe even trunk/hatch door and hood) of heavier cars to match lighter ones as close as possible too. Maybe you could also go for era class like 80's 90's 00's 10's - but it wouldn't be balanced at all.
Lot of good ideas there. I dunno about you, but it would be the best to examine how Destruction Derbies are held in each country and determine the class-systems based on those rules in each countries and create something, that is good for everyone. There is actually plenty of difference in those. U.S obviosly has the most variety of them all, having classes for sedans, coupes, estates, pickup trucks, vans, 4WD's, RWD's, FWD's and sometimes they mix them based on the weight class they represent. Also, there is customized derby cars, stripped derby cars and stock cars with only minor changes. Customized derby cars in the U.S are reinforced a bit, so the rounds last much longer, basically, 'till your engine goes or you ran out of fuel. Stripped derby cars is the most popular class all around the world, you only need to reinforce the driver's door, add separate safer fuel tank into the cabin, move the battery into the cabin, remove all unnecessary burning parts, like interior, bumpers and other useless plastic parts. Cheap, easy and fast, but the cars won't last long. I think that there should be two sort of derby cars in the mod, customized and stripped. Stock cars have way too much body parts, that will stick into other cars eventually and it'll ruin the race. If you don't mind, I could create some stripped derby car templates from the stock cars and put them over here.
Okay, here's the list of cars I stripped: Gavril Barstow (RWD) Burnside Special V8 (RWD) Ibishu 200BX (RWD) Gavril Grand Marshal (RWD) Ibishu Miramar (RWD) Bruckell Moonhawk (RWD) Ibishu Covet (FWD) Bruckell LeGran (FWD) Ibishu Pessima (old model) (FWD) Hirochi Sunburst (FWD) Gavril D-series (Pickup) (RWD) Gavril Roamer (SUV) (RWD) Gavril H-series (Van) (RWD) So, what I did was to remove all unnecessary parts out of them that I could remove, but trouble with some cars is, that sometimes the chromed bumper is attached to the frontal body structure, so whenever removing the bumper, it removes that structure as well (Moonhawk is good example of this). And in some cars the front grill and the headlights are attached to the front fashia, so they cannot be removed separately. Hopefully devs would update the car parts to have more options in the editing at some point. On some cars, I removed the bumper, but left the bumper support intact, because it's a part of the structure on the front. Also, I removed the exhausts, because those tend to lift the car up in certain heavy rear end crashes. Every RWD car has welded rear differential, because if the body and the chassis bends and one wheel comes up, you can still move (with open differential, if either rear wheel was up, the car wasn't going anywhere no longer, as it just spins in the air and the other one isn't doing anything.). FWD cars have limited-slip differential on all of them to make them move better (same reason as with RWD cars.) I left some cars out simply because either they couldn't survive even 30 km/h crashes to concrete wall without snapping the driveshaft (Pessima (newer model) and all of the ETK's) or because they are just not suitable to derbying (Pigeon, Bolide, Hirochi SBR4, Gavril T-series). Edit: Right now, I can't upload that package over here, because this page shows some sort of error when uploading it, so I'll load it up here when it works. --- Post updated --- Edit 2: Okay got it now. So here's the package of these cars, these are saved in the game's user folder, under the Vehicles-folder. You can use them in the mod as well if you like, bidwars.
This is a nice breakdown of what the classes might look like. I will have a look at the file you sent to see if it will work. --- Post updated --- Make sure to fully delete version 2.0 from the mod folder on your computer. Then put the new 3.0 zip file in the mods folder. If that does not work try and clear the cache.
bidwars updated Demolition Derby - The Fair Grounds with a new update entry: Alpha Update 3.11 Read the rest of this update entry...
I went for the 7 opponents and I expected titanic lag on the free fall map and there was none I am impressed!
Next thing you propably would wanna do with the mod is to make the start sequence work a littlebit better. Currently, it jumps straight to the countdown after you've submitted the selections you've done. And trouble is, that the game sometimes jerks a lot during the countdown, so all of a sudden AI is already going, while your car is still loading (at least with 2.0 version this was a problem and sometimes when using a lot of cars, more than 4.). Another thing about the countdown sequence is that now, you can start moving before the timer reaches 0. Try to set the countdown into 5 seconds or create second Ready-screen just before the countdown sequence, to allow the game to load everything. Second thing is to make the scenario remember your settings, so you can just replay it without the need to select them again.