WIP Beta released Deep Earth - The Original Subterranean Map (FULL RELEASE V2) v2.2

An Expansive Cave System

  1. wyyan100

    wyyan100
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    Sep 7, 2016
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    10
    Got the map, and simply 9.5/10, there's a few tire/tyre popping roads though
    Loving the background sounds
     
  2. Linux Doggo

    Linux Doggo
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    Jan 3, 2016
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    193
    That Ambience finishes EVERYTHING!!!!
     
  3. racefan105

    racefan105
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    Feb 9, 2016
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    8
    I love this map, but I've developed an issue recently. The map is no longer loading correctly. All the terrain seems to be there, and I can hit F8 and fly about, but the HUD is broken and no vehicles will spawn. I've tried the regular fixes of deleting the cache, verifying files, and deleting and reinstalling the mod. I ask here because it seems to be happening only to this map, all of my other mod maps work. Any suggestions?
    Screenshot1.png
     
  4. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    Huh, wonder why that's happening now. BeamNG must've changed something with how spawnspheres work.
    I'll look into it tomorrow, for now just spawn a car via the menu (doing that still spawns cars correctly.)
     
  5. KROSS111

    KROSS111
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    May 14, 2016
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    104
    I have no textures on roads in this map , maybe someone knows why ?
     
  6. Linux Doggo

    Linux Doggo
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    Jan 3, 2016
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    193
    It probably used a texture that's not in the game anymore
     
  7. KROSS111

    KROSS111
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    May 14, 2016
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    104
    ehh too bad :(
     
  8. racefan105

    racefan105
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    Feb 9, 2016
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    In the meantime, just pretend the orange road is part of a Hot Wheels update like Forza Horizon 3.
     
  9. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    • Like Like x 1
  10. DuneWulff

    DuneWulff
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  11. YellowRusty

    YellowRusty
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    Nov 9, 2016
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    screenshot_00166.png

    Uh, if you somehow successfully manage to land this jump down in the Abbadon (Abandoned?) Chamber, you don't return to the car. The Slow-motion trigger continues, and will also affect all other vehicles spawned on the map.
     
  12. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    Update probably changed how they work.
    If I find time, I'll remove that jump completely. In the meantime, if you need to fix it, just open the world editor and find the BeamLUA Trigger (it will show up as a yellow box when you highlight it) and delete it.
    Oh, and it is Abbadon - https://en.wikipedia.org/wiki/Abaddon
     
    • Informative Informative x 1
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