WIP Beta released Customizable Engines and Drivetrains 1.4.1

Customizable engines and transmissions that can be personalized with tuning window

  1. AM-DB9

    AM-DB9
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    Joined:
    Mar 24, 2014
    Messages:
    106
    Hello, I made this compatible with the Wentward. Also works with the Stubby and Articulated mods.

    Warnings:
    - those 2 mods are not compatible, you need to disable one to play the other.
    - the Stubby will have a fan prop floating behind it. Nothing more than a visual nuisance.

    All credits to the original authors.
     

    Attached Files:

    • Like Like x 1
  2. aenigma

    aenigma
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    Joined:
    Apr 30, 2018
    Messages:
    14
  3. kec

    kec
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    Joined:
    Aug 20, 2016
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    93

    Attached Files:

  4. aenigma

    aenigma
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    Apr 30, 2018
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    Wow thanks that was fast, are you some kind of wizard? haha
    Now at least I can tune the transmission, if only I could do the same with the engine but I am using the 67 camaro sound mod so I can't do anything with the engine sadly.
     
  5. AM-DB9

    AM-DB9
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    Joined:
    Mar 24, 2014
    Messages:
    106
    Hello :)
    I did integrate the Vendetta in the main file (hope that @kec is OK with this) and set the sound to the Camaro: you must remove sporter_ce.zip if you use this one.
    And added support for the bi articulated monster

    Also sounds are set to these mods, so download them before playing:
    T-Series: Volvo
    Wentward: D2866
    Pigeon: 2-Stroke (lower the idle to 800 RPM and change gears at 4000 for the true Piaggio Ape experience - except the Piaggio does not flip at every turn because the engine is at the rear axle)
    Vendetta: Camaro

    Because @Tronadorous is pretty much a genius

    Enjoy!

    EDIT: Please redownload, I fixed the non working articulated bus (torque reaction nodes were incorrect).
     

    Attached Files:

    #165 AM-DB9, May 20, 2018
    Last edited: May 20, 2018
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  6. warkus

    warkus
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    Joined:
    Aug 13, 2013
    Messages:
    71
    Important info
    Seeing as I got asked by Synsol if I was aware of some mods using mainly my code, I thought it would be necessary to write it here.

    Using all or parts of my code is completely fine, aslong as it's mentioned somewhere in the mod description where you got the code from.


    Thanks for keeping the mod alive
    //Warkus
     
    • Like Like x 1
  7. mrgreco

    mrgreco
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    Joined:
    Jan 1, 2014
    Messages:
    69
    please update
     
  8. KValda

    KValda
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    Joined:
    Jan 19, 2019
    Messages:
    42
    Hi guys does anybody know what settings do I need to get the fastest t-series (I mean fast start and max speed)?
    Thanks in advance)
     
  9. kec

    kec
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    Joined:
    Aug 20, 2016
    Messages:
    93
    Just equip all the customizable parts and max out all torque parameters, radiator efficiency and boost. (also clutchtorque if you use manual transmission) If it keeps overheating, increase engine efficiency. If it runs out of gears, decrease gear ratios.
     
  10. KValda

    KValda
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    Jan 19, 2019
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    Thanks!
     
  11. mrwallace888

    mrwallace888
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    Joined:
    Jun 17, 2015
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    516
    I know this thread is a bit old, but...
    How do I put your engines in other modded vehicles?
     
  12. kec

    kec
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    Joined:
    Aug 20, 2016
    Messages:
    93
    Unfortunately there isn't any easy way to do that. You would have to either port the engine from an official car, or copy and adapt the code from another engine.
     
  13. mrwallace888

    mrwallace888
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    Jun 17, 2015
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    Well how can I port an engine, then?
     
  14. kec

    kec
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    93
  15. KValda

    KValda
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    Jan 19, 2019
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    Hi all!
    Tell me please what is rpm torque position?
    I cant understand(
     
  16. kec

    kec
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  17. KValda

    KValda
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    Joined:
    Jan 19, 2019
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    42
  18. KValda

    KValda
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    Jan 19, 2019
    Messages:
    42
    Hi all! I can pay the guy who decide my problem I can gift steam game or cards)
    I want to make a very speed car to start ETK-k series. Why nobody wants to have really fast car?)
    I spent more than 40 hours to do it! But I have one big problem - my wheels slip(
    My video:
    On my video you can see my car's wheels slip before ~400 km/h. Can I keep this acceleration dynamics with max 540 km/h(as my video) but to get rid of wheels slip? Is it possible?
    If it isn't possible I want to know which settings is max to car's wheels doesn't slip.
    I know I have very high torque but when i make torque low the acceleration dynamics become bad(
    The screenshots of my config:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1717867282
    https://steamcommunity.com/sharedfiles/filedetails/?id=1717867344
    https://steamcommunity.com/sharedfiles/filedetails/?id=1717867370
    https://steamcommunity.com/sharedfiles/filedetails/?id=1717867395
    https://steamcommunity.com/sharedfiles/filedetails/?id=1717867428
     
    #178 KValda, Apr 20, 2019
    Last edited: Apr 20, 2019
  19. kec

    kec
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    Joined:
    Aug 20, 2016
    Messages:
    93
    Make sure you have race tires equipped. If that does't help the only thing that can help is this mod:https://www.beamng.com/resources/extra-variable-grip-tires-all-official-tires-supported.2882/
     
  20. KValda

    KValda
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    Joined:
    Jan 19, 2019
    Messages:
    42
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