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WIP Beta released Customizable Engines and Drivetrains 1.4.1

Customizable engines and transmissions that can be personalized with tuning window

  1. kec

    kec
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    Aug 20, 2016
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    89
    Although this is theoretically possible, it would be way too time-consuming to make(and update)-some parts have hundreds of beams and you would need to add variables to each one.

    BTW I should be done with updating CE in a few days(unless the AWD bolide finds a way to break itself again)
     
  2. MrAnnoyingDude

    MrAnnoyingDude
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    Is it on the impossible or possible end of tediousness?
     
  3. kec

    kec
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    Aug 20, 2016
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    I looked at the jbeam of moonhawk's frame, my guess is that it would take atleast 30 minutes for this part alone-mainly because the jbeam is written in very long lines instead of "paragraphs"
    So it's more on the impossible end.
     
  4. warkus

    warkus
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    Aug 13, 2013
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    73
    I'll be going to the summerhouse on wednesday maybe thursday and be there for probably 2-3 weeks (not written in stone so may change), and I wont have access to a computer there since i dont have a laptop and the house is only running on 12v electrisity from solar pannels and some batteries, so bringing a computer isn't possible. So if you're not done by then, then it will have to wait a few weeks for release, but as I've seen you done before, you can always leave it here for people to download untill I update the mod page for it.
     
  5. kec

    kec
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    89
    I have good and bad news:
    I'm going to my grandfather's house on thursday and I can't finish the mod until then-I have trouble with concentration,which causes me to work slow(i spend 5 minutes on 1 little thing,make mistakes, start thinking about something completely unrelated,etc.). This means that I won't be able to upload the mod until I get back,because my grandfather doesn't have an internet connection.However I can take a laptop there so I can continue working.There will be much less distractions,which should help me concentrate better.I also have a release date: 1st August (and that's for sure)
     
  6. Hotrod120

    Hotrod120
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    Jun 13, 2016
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    53
    WHICH VEHICLES WORK THANKS
     
  7. kec

    kec
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    Aug 20, 2016
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    As promised, here is the full update(this will go to the repository unless a major bug is found):
    CHANGELOG:
    -added dct configurations and fixed the other ones
    -added customizable transfercases and/or differentials for vehicles that don't have them in the stock game(there's no point in adding them for those that do, since it would be the same parts just with different names)
    -added legran and hopper configurations
    -tweaked automatic transmissions(they're still not perfect, especially on the t-series, but atleast they no longer cause constant stalling on some cars)
    -tweaked transmission parameters(should now be the same as in the original mod)
    IMPORTANT NOTES:
    -game has problems with high-power engines(2000hp+ for most vehicles) -there's little i can do about that
    -customizable automatic for the t-series refuses to put all power to the wheels(it will be fixed eventually, I just need to figure out how and I don't want to delay the release)
     

    Attached Files:

  8. warkus

    warkus
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    Aug 13, 2013
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    73
    Sorry for late reply, I'll be going home tomorrow (Sunday 6th) and then I can work on final check up then releasing update.
     
  9. warkus

    warkus
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    warkus updated Customizable Engines and Drivetrains with a new update entry:

    IT'S ALIVE!

    Read the rest of this update entry...
     
  10. warkus

    warkus
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    Aug 13, 2013
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    73
  11. TheMightyBearHawk7

    TheMightyBearHawk7
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    Nov 3, 2015
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    2
    Do you think you could make a quick update that includes the new sounds in today's update? (great job bringing this mod back BTW)
     
  12. warkus

    warkus
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    Aug 13, 2013
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    No I can't, the update was a bit rushed cause I'm on vecation now, so I had absolutely terrible timing with having to release the update one day before the BeamNG sound update. And I'll be without access to a computer for the next 2 weeks or so.
     
    #132 warkus, Aug 10, 2017
    Last edited: Aug 10, 2017
  13. General Sergal

    General Sergal
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    Joined:
    Aug 27, 2016
    Messages:
    55
    this mod broke ETK-I, etki_engine_CE.jbeam causing error
    --- Post updated ---
    there is a fix
     

    Attached Files:

  14. kec

    kec
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    Aug 20, 2016
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    89
    But I can, and I did(I also fixed the awd bolide)
    EDIT: Fixed a typo in description of one of the variables(thanks chrystale)
     

    Attached Files:

    #134 kec, Aug 12, 2017
    Last edited: Aug 12, 2017
    • Like Like x 1
  15. Chrystale

    Chrystale
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    Mar 21, 2016
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    19
    There's a global typo: "Amount of torque at the RPM defined in RPM Torque >Postion< 2"

    Also, it would be neat to have the new engine 'dynamic friction' from the new updates changeable. It's basically transmission loss.
     
  16. warkus

    warkus
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    Aug 13, 2013
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    73
    Stop doing my work!:p I'm home now, a bit earlier than I thought, so I'll be sending in the update tonight.
     
  17. warkus

    warkus
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    Aug 13, 2013
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    73
  18. Manche

    Manche
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    Joined:
    Sep 16, 2016
    Messages:
    156
    MY only problem is that installing this mod makes all the cars be unavailable to spawn, except the default pickup at the start
     
  19. warkus

    warkus
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    Aug 13, 2013
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    73
    That has never happened to me and I honestly dont know what might be causing it, sorry can't help you there. Only thing I can say is maybe try fresh install and reinstalling all mods. Cause it's obviously clashing with something that I or most other people don't have, but you have.
     
  20. Mr. Twiglesworth

    Mr. Twiglesworth
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    Joined:
    Jul 19, 2015
    Messages:
    569
    I tried making something like this a while back, glad to see someone actually figured it Out! Great job
     
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