I followed a pretty straightforward tutorial on Youtube for making a custom skin. It shows up in the repo when I launch the game as activated and appears in the paint design drop down but when I apply it it says "no texture" across the body. I took a screenshot of the error in the console and it says wrong file path but I am confused as to why. I put the zip folder in C/Users/User/Appdata/Local/BeamNG.drive/0.24/mods/repo which I assume is the correct location Any help would be appreciated!
The skin should work now. The issue was that the dimensions of the texture file were the incorrect size, causing the skin not to load as the dimensions were not a power of 2. I resized the dds file to the correct dimensions of 2048x1024 which got it working in game.
another question though, how do I make the body trim colorable for custom skins? Do I have to export it as a different dds type or do I have to make it a separate file for the uv?
Yes it worked thank you for your help. For future skins on other vehicles with trim would this materials file also create a body colored trim? Obviously though with editing the file correctly with the new file path and image file names.
Yeah it should work fine. --- Post updated --- Also, since the materials file I sent is a PBR one, so you will also have to save the dds file as an sRGB dds or else the colours will appear faded in game. this can be done by selecting the second option in the save configuration window in paint.net, when you save the file.
Ok thank you --- Post updated --- I made another custom skin for the legran and I came out how I want however there are some weird artifacts on the paint that make it look swirly. Do you know what causes this?
It looks like the materials file is pointing to the incorrect normal maps. Try opening the materials file of a vanilla legran skin to see what the correct file path would be
Thank you for your reply. I'll check the file path --- Post updated --- yep it was the wrong normal map