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Released Crash Junctions 0.54

Destruction-Oriented Map and Scenarios.

  1. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
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    874
    Yeah, I tucked a couple alternate/conditional endings into the scenarios, @davidinark discovered one as well. There are a few other secrets if you're looking.

    Speaking of which, I've taken some of his feedback to heart, and have setup for approval a new update. The scoring system gives you feedback on your totals even if you fail (for feedback purposes), and it features a breakdown of how you got the score you did. I also fixed some shoddy code that was increasing the crash multiplier every frame after a vehicle wrecks, so the totals should be more humble. There are some other fixes, but you get the gist.
     
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  2. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Crash Junctions with a new update entry:

    New Scoring System, etc.

    Read the rest of this update entry...
     
  3. Occam's Razer

    Occam's Razer
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    While I go about readying the next update, I just wanted to let you guys know that I slipped a couple of easter eggs into the last one. Just in case you're interested.

    Happy hunting,
    -Occam
     
  4. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Crash Junctions with a new update entry:

    Happy Holidays!

    Read the rest of this update entry...
     
  5. MercedesEclass

    MercedesEclass
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    Feb 22, 2015
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    126
    The T-Series in Plowed Meadows does not move, it revs but doesn't move forward. I tried different shifting modes and it still didn't move.
     
  6. JayPlaysBeamNG

    JayPlaysBeamNG
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    Sep 5, 2016
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    909
    add a continuation of the secret story in scenario 23...
    Also, I liked how funny it was in "Content Warning" that "purposely crashing into traffic" was too "criminal and dangerous" for streetracingandvandalism.com
     
  7. MegaEssin

    MegaEssin
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    Nov 13, 2014
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    It worked like a charm in ver. 0.42, and i got a stable 60 fps, but now it takes a long time to load, especially when it comes to "Spawning player". And when it finally starts up, i'm getting 0.1 fps. really really slow.
     
  8. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    Aug 5, 2012
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    13,514
    We are looking into the issue. Maybe something related to the recent physics changed in the updates..
     
  9. Occam's Razer

    Occam's Razer
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    This resource has been removed and is no longer available for download.
     
  10. DerpyDays

    DerpyDays
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    Dec 28, 2016
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    1
    This scenario barely loads and doesn't run well compared to the other scenarios I have played in BeamNG Drive for some reason.
     
  11. brucektrain

    brucektrain
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    Jan 4, 2014
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    37
    Why there is Streetcar (train) in this pack? tired on train map but keeps not getting on tracks.
     
  12. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Crash Junctions with a new update entry:

    Campaign and Bugfixes

    Read the rest of this update entry...
     
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  13. Again_Dejavu

    Again_Dejavu
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    Dec 26, 2013
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    720
    Ummmm. Since when has this been a thing?
     

    Attached Files:

    • 20161229115333_1.jpg
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  14. mrgrimmonster

    mrgrimmonster
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    Aug 10, 2013
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    48
    ai just sits there anybody else haveing this problem
     
    #34 mrgrimmonster, Dec 29, 2016
    Last edited: Dec 29, 2016
  15. lumbud84

    lumbud84
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    Apr 19, 2016
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    211
    I get <1 fps on scenario 24 (Evening Post). It's is the only scenario with that problem. Not sure if precipitation has anything to do with it and I don't know how to toggle it (precipitation). Anyone else have this problem?
     
  16. Occam's Razer

    Occam's Razer
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    The scenario UI is really laggy on my copy, but beyond that, performance is nominal. Nothing in particular to report.

    The streetcar was added in 0.5, and I meant it to be a bit of a surprise. It's my first proper vehicle (with glowmaps, deformgroups, etc. Stuff the Pembroke didn't need), and has the lacking features and rough polish of a first vehicle, so I figured players would be least disappointed with a feature they didn't even see coming.

    It also can't be used on other maps, even ones with railways in them. The flanges had to be designed in a somewhat cheaty manner so as to keep from bursting vehicle tires, so this map is the only one in which the streetcar works, at the moment. And even here, it's a bit of a pain to get on the tracks.

    Can't say I am. The only thing I'd say is to make sure you have the current version of BeamNG and don't have AI mods installed. Sorry, that's all I've got.

    ...Craaap. Yeah, sorry, I forgot the .json for Evening Rush modifies the numDrops value. Currently, the precipitation object is still there, it just isn't producing any rain. I'll get the next patch out in a little bit. Good catch, though.
     
  17. JayPlaysBeamNG

    JayPlaysBeamNG
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    Sep 5, 2016
    Messages:
    909

    --- Post updated ---
    Bug:
     
  18. Occam's Razer

    Occam's Razer
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    Aug 7, 2013
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    Well, the resource is back up, it was just down due to a serious framerate bug, one related to the precipitation object.
    Not a bug, just incomplete. I haven't entirely figured out how to link up those two sections of road, so it'll remain unfinished until I work my way around to that area.
     
  19. Occam's Razer

    Occam's Razer
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    Messages:
    874
  20. Amtrak America

    Amtrak America
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    Joined:
    Oct 13, 2015
    Messages:
    819
    I cant seem to rail the streetcar.
     
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