What do you use to create the terrain height map and texture? Reminds me of a tutorial map i watched being created in Unreal engine. The terrain looks very natural.
world machine... it does a really nice job world machine diffuse In this map, though, the grass macro is really helping a lot.
I got this feeling on the summer day when you were gone , i crashed my car into the bridge , I watched , i let it burn , I threw you sh*t into a bag and pushed it down the stairs , I crashed my car into the bridge , I don't care !
One of the last working cars imported on JRI. now, i spent quite some time on that paintjob, don't nobody say its sucks.
No , it gives the car an "old" look . Also , that car looks familiar . Also , Other cars have their spare tires under the body . But i have one in front .
It's a song if you don't know and i spent like 15 minutes writing the whole post and posting the image .
JRI is the official Jungle Rock Island map. also, got it some half assed normal and specular maps. I never knew how much magic these can do.