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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. TheDiamondLord8

    TheDiamondLord8
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    Joined:
    Jan 2, 2017
    Messages:
    1,988
    By the base I mean the j-beam,lights,ect.. about the Porsche,will it be released at all? OT:
     

    Attached Files:

    • screenshot_00035.png
  2. Tsutarja495

    Tsutarja495
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    Joined:
    Mar 16, 2014
    Messages:
    821
    Glowmaps. You know how the official cars have the glowmaps in the main slot (for example etkc.jbeam)? Those glowmaps specify which material to use during one of three instances: off, on, and on_intense. Find the material for the tailights. Make on and on_intense variants of them. Example:

    Code:
    singleton Material(sbr_lights)
    {
        mapTo = "sbr_lights";
        diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds";
        specularMap[1] = "vehicles/sbr/sbr_lights_s.dds";
        normalMap[1] = "vehicles/sbr/sbr_lights_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/sbr/sbr_lights_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "128";
        pixelSpecular[1] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        diffuseColor[1] = "1.5 1.5 1.5 1";
        dynamicCubemap = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(sbr_lights_on)
    {
        mapTo = "sbr_lights_on";
        diffuseMap[2] = "vehicles/sbr/sbr_lights_g.dds";
        specularMap[2] = "vehicles/sbr/sbr_lights_s.dds";
        normalMap[2] = "vehicles/sbr/sbr_lights_n.dds";
        diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds";
        specularMap[1] = "vehicles/sbr/sbr_lights_s.dds";
        normalMap[1] = "vehicles/sbr/sbr_lights_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/sbr/sbr_lights_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "128";
        pixelSpecular[1] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1.5 1.5 1.5 1";
        diffuseColor[2] = "1.5 1.5 1.5 0.7";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        glow[2] = "1";
        emissive[2] = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(sbr_lights_on_intense)
    {
        mapTo = "sbr_lights_on_intense";
        diffuseMap[2] = "vehicles/sbr/sbr_lights_g.dds";
        specularMap[2] = "vehicles/sbr/sbr_lights_s.dds";
        normalMap[2] = "vehicles/sbr/sbr_lights_n.dds";
        diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds";
        specularMap[1] = "vehicles/sbr/sbr_lights_s.dds";
        normalMap[1] = "vehicles/sbr/sbr_lights_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/sbr/sbr_lights_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "128";
        pixelSpecular[1] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1.5 1.5 1.5 1";
        diffuseColor[2] = "1.5 1.5 1.5 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        glow[2] = "1";
        emissive[2] = "1";
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    The second layer of the on and on_intense is the bit that glows, thus they have the properties glow[2] = "1"; emissive[2] = "1";. Now make a texture for the glowing lights, using only the bits that will glow. Its suffix will be _g. Test ingame, and it should work. If it doesn't then you probably screwed something up.

    If you follow these instructions closely and still nothing goes well, then you should probably consult the wiki.

    OT:
     

    Attached Files:

    • screenshot_00016.png
  3. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    2,286
    To be honest, this thread is somewhat off-topic now, as the topic is Ivan, with the pictures just making it validated...maybe bringing this to the "This Needs To Stop" thread would be even better, as you wouldn't have to reupload...


    The New Toyota Hilux *damage not included*
    screenshot_00498.png screenshot_00497.png
     
  4. YellowRusty

    YellowRusty
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    Joined:
    Nov 9, 2016
    Messages:
    1,226
    screenshot_00332.png

    Sometimes you just have to get back to basics ... like simply driving a Moonhawk through a travel trailer. Very satisfying with the siren on.
     
  5. Jota3214™

    Jota3214™
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    Joined:
    Jul 9, 2016
    Messages:
    1,723
    Or to just continue the ''This needs to stop thread'', and then, post anything about Ivan, so, until now, it will be a fight, since now, it would be a beautiful place (this thread), but, that's why the thread ''This needs to stop'' was created for, to discuss about Ivan's retardness and his reuploading throne, and to comment about poor NinentyNine! Better post a normal image here to stop :p
     

    Attached Files:

    • screenshot_00358.png
  6. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
    Messages:
    4,486

    When COPS meet BeamNG.Drive, if you know the show.
     
  7. The Shotty

    The Shotty
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    Joined:
    Mar 15, 2014
    Messages:
    1,561
    "Oh no, this bank was just robbed, 200 million dollars were stolen"
    "Hey robber, give me some of that money please"
    upload_2018-1-8_23-4-1.png
     
  8. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
    Messages:
    4,486
    How to do the job right.
     
  9. schumacher

    schumacher
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    Joined:
    Sep 1, 2013
    Messages:
    1,054
    Takumi Fujiwara would be proud :)

    screenshot_00049.png screenshot_00050.png screenshot_00051.png screenshot_00052.png screenshot_00053.png screenshot_00054.png screenshot_00055.png screenshot_00056.png

    And I am too so far ...
     
  10. General S'mores

    General S'mores
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    Sep 15, 2013
    Messages:
    4,486
    9:27 AM, Interstate 65.
     
  11. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,781
  12. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
    Messages:
    4,486
    "...filed against ETK for faulty engine responses like the infamous Louisiana Experience incident."

    The aftermath of the Louisiana Experience crash on April 4th, 2014.
     
  13. Jota3214™

    Jota3214™
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    Joined:
    Jul 9, 2016
    Messages:
    1,723
    Hey, I got a surprise to you ;), You thinked @Ky's F250 Super Duty mod didn't worked anymore on new versions but, look at this! (Only an annoying spare tire bug) (I didn't reworked on the mod, I only repacked it, and it worked)
     

    Attached Files:

    • screenshot_00400.png
    • screenshot_00401.png
    • screenshot_00400.png
    • screenshot_00402.png
    • screenshot_00403.png
    • screenshot_00404.png
    • screenshot_00405.png
    • screenshot_00406.png
  14. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
    Messages:
    4,486
    "...taken effect, but some revisions didn't stop the accidents, including the Oxford Driving Student disaster, which knocked out the driver in the way to Oxford University."

    The crash scene of the Oxford Driving Student accident, which took place 5 miles away from Oxford University, June 27th, 2015.
     
  15. Quotation

    Quotation
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    Joined:
    Aug 4, 2013
    Messages:
    98
  16. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
    Messages:
    4,486
    "We've noticed that even minor crashes can remark a big issue with Elk's engine system and programming."

    Notifications to ETK were by minor incidents like the April Fools Crash, where in 2014 taking place in Dallas, a Driving School 800 smashed into a rock, damaging the front.
     
  17. Sierra-3

    Sierra-3
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    Joined:
    Jun 27, 2015
    Messages:
    259
  18. General S'mores

    General S'mores
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    Sep 15, 2013
    Messages:
    4,486
    "...late 2016 to mid 2017 was a major issue for 830 and 840 cabrios, even the Japanese-spec."

    The last moments caught by camera of a crash on Thanksgiving of 2016 in Flint, Michigan.
     
  19. The Shotty

    The Shotty
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    Joined:
    Mar 15, 2014
    Messages:
    1,561
    upload_2018-1-9_0-18-26.png
    upload_2018-1-9_0-18-32.png
    Big thanks to @Firepower for helping with this project!
    Also i fixed the stupid wheels on it
     
  20. Dean Wang

    Dean Wang
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    Joined:
    Sep 22, 2016
    Messages:
    2,177
    mods these dayz smh :(

    JK LMAO XDDDD
    screenshot_00431.png
     
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