Glowmaps. You know how the official cars have the glowmaps in the main slot (for example etkc.jbeam)? Those glowmaps specify which material to use during one of three instances: off, on, and on_intense. Find the material for the tailights. Make on and on_intense variants of them. Example: Code: singleton Material(sbr_lights) { mapTo = "sbr_lights"; diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds"; specularMap[1] = "vehicles/sbr/sbr_lights_s.dds"; normalMap[1] = "vehicles/sbr/sbr_lights_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sbr/sbr_lights_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "128"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; diffuseColor[1] = "1.5 1.5 1.5 1"; dynamicCubemap = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; singleton Material(sbr_lights_on) { mapTo = "sbr_lights_on"; diffuseMap[2] = "vehicles/sbr/sbr_lights_g.dds"; specularMap[2] = "vehicles/sbr/sbr_lights_s.dds"; normalMap[2] = "vehicles/sbr/sbr_lights_n.dds"; diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds"; specularMap[1] = "vehicles/sbr/sbr_lights_s.dds"; normalMap[1] = "vehicles/sbr/sbr_lights_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sbr/sbr_lights_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "128"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1.5 1.5 1.5 1"; diffuseColor[2] = "1.5 1.5 1.5 0.7"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; glow[2] = "1"; emissive[2] = "1"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; singleton Material(sbr_lights_on_intense) { mapTo = "sbr_lights_on_intense"; diffuseMap[2] = "vehicles/sbr/sbr_lights_g.dds"; specularMap[2] = "vehicles/sbr/sbr_lights_s.dds"; normalMap[2] = "vehicles/sbr/sbr_lights_n.dds"; diffuseMap[1] = "vehicles/sbr/sbr_lights_d.dds"; specularMap[1] = "vehicles/sbr/sbr_lights_s.dds"; normalMap[1] = "vehicles/sbr/sbr_lights_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/sbr/sbr_lights_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "128"; pixelSpecular[1] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1.5 1.5 1.5 1"; diffuseColor[2] = "1.5 1.5 1.5 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; glow[2] = "1"; emissive[2] = "1"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; The second layer of the on and on_intense is the bit that glows, thus they have the properties glow[2] = "1"; emissive[2] = "1";. Now make a texture for the glowing lights, using only the bits that will glow. Its suffix will be _g. Test ingame, and it should work. If it doesn't then you probably screwed something up. If you follow these instructions closely and still nothing goes well, then you should probably consult the wiki. OT:
To be honest, this thread is somewhat off-topic now, as the topic is Ivan, with the pictures just making it validated...maybe bringing this to the "This Needs To Stop" thread would be even better, as you wouldn't have to reupload... The New Toyota Hilux *damage not included*
Sometimes you just have to get back to basics ... like simply driving a Moonhawk through a travel trailer. Very satisfying with the siren on.
Or to just continue the ''This needs to stop thread'', and then, post anything about Ivan, so, until now, it will be a fight, since now, it would be a beautiful place (this thread), but, that's why the thread ''This needs to stop'' was created for, to discuss about Ivan's retardness and his reuploading throne, and to comment about poor NinentyNine! Better post a normal image here to stop
"Oh no, this bank was just robbed, 200 million dollars were stolen" "Hey robber, give me some of that money please"
"...filed against ETK for faulty engine responses like the infamous Louisiana Experience incident." The aftermath of the Louisiana Experience crash on April 4th, 2014.
Hey, I got a surprise to you , You thinked @Ky's F250 Super Duty mod didn't worked anymore on new versions but, look at this! (Only an annoying spare tire bug) (I didn't reworked on the mod, I only repacked it, and it worked)
"...taken effect, but some revisions didn't stop the accidents, including the Oxford Driving Student disaster, which knocked out the driver in the way to Oxford University." The crash scene of the Oxford Driving Student accident, which took place 5 miles away from Oxford University, June 27th, 2015.
"We've noticed that even minor crashes can remark a big issue with Elk's engine system and programming." Notifications to ETK were by minor incidents like the April Fools Crash, where in 2014 taking place in Dallas, a Driving School 800 smashed into a rock, damaging the front.
"...late 2016 to mid 2017 was a major issue for 830 and 840 cabrios, even the Japanese-spec." The last moments caught by camera of a crash on Thanksgiving of 2016 in Flint, Michigan.