thatguy47 updated CJD Special Tunes with a new update entry: Update part 2: Electric boogaloo Read the rest of this update entry...
I love this mods, so much to do with them..don't know if yougonna update it soon for the 0.27 but i hope the news update gonna pop soon
Hopefully part one will be out end of this week/early next week, maybe? depends on how many bugs I find. Could you be more specific? The electric cars work fine for me.
This is an amazing mod but I noticed that it breaks the texture of vivace. But if you change the paint design to metallic it fixes it but the bottom of the car and the fender liners will still be broken. If this is already known then sorry for bringing it up unnecessarily. Everything else works perfectly. I only noticed it recently but it seems like someone else has had this issue since Update .26 https://www.beamng.com/threads/missing-textures-on-vivace-since-0-26.88368/ If there's a fix in the works that'd be amazing but if not I'll just use my paint design work around. Thanks. Keep up the amazing work.
I'm going to need some screenshots because it works fine for me. No missing textures and no console errors Also I don't know what you mean by 'change the paint design to metallic' assuming you mean the livery I checked and metallic is not an option for me (another mod?) Its possible that you and the guy you linked to have a problem with conflicting mods although the reply on that post confuses me. Turning brake glow off and on fixed it? but apparently it came back or something and it lead him to mine? Last time this happened the issue was caused by an outdated mod that caused conflicts with mine although I can't say for certain without seeing your mod list. I would ask that you try to run just my mod and clear your vehicles folder (\BeamNG.drive\0.27\vehicles, you can just move it somewhere else it has all your configs) and see if the issue persists. Now that I think about it more I have a theory for why this happens and why it comes back to my mod. I may need to test this further, If I'm right both testing and the fix will take a lot of time, however, if you could send me your mod list it would be very helpful.
thatguy47 updated CJD Special Tunes with a new update entry: BAJA UPDATE!! LMAO Who does this guy think he is Read the rest of this update entry...
Hey man I love this mod was just wondering and sorry if you've been asked this already but what's the chances of you adding rotary engines?
Maybe. With the right car, a 3D model and a decent way to simulate a rotary engine to generate a torque curve. Probably not soon :/
I know KJLP mod has a rotary dunno if you could get perm from the guy who owns it to use the model and AngeTheGreat on youtube has a engine sim that's just been updated to have rotary so sounds n stuff you might be able to get from there I just need to rotary swap the world on Beam but no one has a mod for it xD
Generally speaking I don't like to use stuff made by other people, particularly other mods as it could cause issues with loading both mods simultaneously and it limits my ability to make changes/additions. I have spent far too much time with AngeTheGreat's engine simulator and while I could use it getting the engine data out and into a format that works with BeamNG would be tedious and would make updating/changing the engine even more tedious. Also I have a mild 550cc single rotor that revs to 8000 RPM and makes 190hp so balance might be an issue
Sorry for misunderstanding, I meant customizable superchargers(variable wastegate and stuff like this)
Ah, I see, well superchargers don't have a wastegate as the limiting factor for boost is the RPM of the supercharger. Hence the different pully ratios. Superchargers are pretty simple so there's not much more I can do.
Oh, yeah, its quite old now but the file used to say 'James is cool' or something like that and I thought it was funny. Should probably find a new thing