I think it means instability within the power supply causes a drop in power causing your machine not to function, from what I read its a voltage drop
Well mine now has the correct amperage to supply my GPU with way than enough power. Without going overboard and sacrificing power efficiency
I prefer single GPU setups keeps complications to a minimum I'd rather just content buying new gpus rather then buying two and sticking with them for a while.. also if you want to chat some more in this manor hit me up on pm
I wonder what the performance is like with Dual Graphics cards, I have that as a possible upgrade in the future...
Model Umm... it's not the physics I am worried about, that is what I'm actually good at. It's the modeling and texturing [mainly UV Mapping/skinning and normals] that I am not very good at, the door is a nightmare to get the window right because blender likes being a real piece of shit sometimes and the cut tool was being stupid last time I tried to remodel the window. [I haven't shown it because everyone will complain] And right now the interior is a horrifying experience to work out. Physics The physics need to be nearly 100% redone for the body work anyway, the front will need a new jbeam that is simpler with a seperated splitter to provide better physics, the back is done, the roof needs to be scraped and basically redone from the ground up. I'm pretty sure I am entitled to my opinion and views about how my PC handles in my experience. Sure I can obtain pretty good FPS most of the time, but under 60 on my PC causes odd micro-stuttering, luckily full screen makes the game look like it's running at 10FPS more, sometimes it actually is other times it just delivers a smoother video output.
An ESC would be much appreciated. It's a great car (albeit, very fragile), but I can't seem to floor it in a straight line without it acting like it's on ice.
Short Answer The project isn't dead but there is no news to inform anyone about as of right now. Long Answer I'm busy with a refresher project [I've even gotten a little behind in that due to changes in lifestyle] in the background to take a break from this but still get back into modding, I've also got so many changes happening, first it was one thing then another then another. Plus I'd like to hope I can gather money in the next two months to build a beefier more stable brand new machine.
Periodic work being done to model jbeam and configuration. Stabillity check failed... will need to look deeply into the jbeam to see why uneven camber and toe occur beyond normal mathin of error Tire pressure lowered to a realistic setting. Tire friction coef returned to a realistic value for slicks. Window mesh changed, still work in progress, textures recovered. Will be working on this more and more in conjugation with my engine mod
Workflow on all projects will be slow until the end of the week.. then things will speed up. As I've said before I work until the end of the week then my term contract for my full-time job is up. while I won't have all the free time in the world I will have about 4-5x.
New Door and Window model [this makes the 3rd remodel] This has for a long time been a problem for me that has caused me to give up feeling defeated in my modeling skills, it's still far from perfect, however I feel textures could vastly improve the issues I have with it. Please cut me some slack on this, I've literally avoided showing previous meshes as I felt they were that bad. Now, please look past the white glass, it's a bug I've not attempted to fix yet. Now I have to get ready and go to work =P Also ignore the clipped seat.. it's the basic bolide seat.. havn't modyeled a custom bucket seat yet exterior comes first
it looks cool! Is there a way to make it do blowovers by changing physics or something? I'd love to do a good blow over in this game to check the damage. This car is one of the cars that might do that because of the low weight and high speeds. If you could make that it would be amazing
I can only kinda make that work.. maybe I'll look into the possibilities of lua.. seen people program underbody downforce using lua checking for tire contact and a few other various rules, maybe if I can get a program made to check for specific conditions I could achieve a blowovery effect more realistic the what can be achieved through jbeam alone. These racecars were absaloutly prone to blowovers. Low center of gravity, and high speed combined with a large surface area on the bottom of the vehicle that when kicked up generates monstrous drag absaloutly encourages exaggerated blowover effects. --- Post updated --- Can't confirm this'll be possible tho otherwise I'll have t use a more generic approach which might not be as reqlistc as it could be