Yeah, after quite some time I realized that some version control is needed for all that mess and I'm secretly hoping that someone will contribute also
Just an update on current project status. Due to recent events in Ukraine I had basically neither time nor mood to work on this project. Currently I'm looking forward to finally get upcoming update of BeamNG codebase so that further tuning of jbeam mesh will be done for the new updated physics.
This car is nice looking so far. The one silly thing is that it bounces like Jell-O. Plus I noticed it didn't had a 'name.cs' file, so I made one for it. Now it will say Citroen C4 Picasso in the drop-down menu.
Thanks for this, I've missed to this file to the repo. So meanwhile I did some minor updates so that wobbling is little bit redused, and added draft version of jbeams for doors. So now it is at leats somehow driveable, untill "front wheel implosion" (shown in video). I'll switch to the modelling for now - some details like door handles etc. are to be added.
version 0.8.5: https://github.com/sergey-lysenko/beamng_picasso/archive/0.8.5.zip There are brakes (finally!) and variable weight in the trunk, up to ridiculous 2048 kilograms to effectively test jbeams and break vehicle not by impact, but by just driving it. Next: proceed with suspension development, to make it going straight forward instead of leaning to sides (sway bar or more?).
Honestly i thought this where dead :/ To see its still alive is really great! You made great improvements and the cockpit looks nice. Keep going
Here is some Feedback. (Used newest version) Drives Nice. Crashes bad. And it had a few issues. This is happen when spawning it normally: When removing rear window: When removing rear window+hatchbumper I said it crashes horrble, its true but i enjoyed how much parts flew away Would be nice if you could fix the issues with the hatch door in near future because its a nice car. Also enjoyed that every single part on the car is seperated. Thery cool feature.
Ok, I see. That's because almost all jbeams in this model are on the edge of overstress - tiny bit more spring and it will explode. I guess this "edge" is also slightly dependent on exact CPU, so that it won't explode on my PC but does on yours. Could you please be so kind to switch to Debug bode and slowdown physics ("K", "Alt+Down", "Ctrl+R") and observe with nodes of rear door jbeam are "jumping" straight after respawn? That will help to fix an issue.
Well what i noticed is that the J-Beam knda spawns behind the car (thats about 0.1sec.) Ant than teleport the car to the j-beam. After that the Beams wooble at the hatch (most under the window)
I can't reproduce this. But I think that it is somehow related to the CPU performance anyway. Please try fresh update https://github.com/sergey-lysenko/beamng_picasso/releases/tag/0.9.0 I've increased weights of hatch door nodes slightly so that might help.