WIP Beta released Car Jump Arena BETA 4 Version 1702

Jump! Flip! Speeding! Crashing cars!

  1. Dead_Mouse

    Dead_Mouse
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    Dang man, that looks better than the ski jump that other dude mad. Nice work.
     
  2. MKPanther

    MKPanther
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    Keep it up!!!!!
     
  3. ahersom98

    ahersom98
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    This is the only thread i read entirely. The map looks amazing. Cant wait for September!
     
  4. MKPanther

    MKPanther
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    Same here!
     
  5. MilanKD

    MilanKD
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    I love it. I think you can land better here in comparison with the map called Ski Jump.
     
  6. BowlerHatJack

    BowlerHatJack
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    Can't wait till this map is done. Looks really well made and it's sort of original too. Great work! Keep it up!
     
  7. MysteryManGER

    MysteryManGER
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    Very small update:

    I created more LOD and collision meshes. FPS is quite good now at the moment. At least 40 FPS with my GTX980 Ti.

    The tunnel is back...at least a piece of it. You can't drive up again at the moment...maybe later. But for the september-release it is too much work to do. Don't expect something new till september...I'll just improve the framerate. :rolleyes:
     
  8. Soldier_BLG18

    Soldier_BLG18
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    i think am good with fps cuz that will be my pc


    Intel(R) Core(TM) i7-4790 CPU 3.60GHz 3.60 GHz 16.0 GB

    i think it will work :)
     
  9. MKPanther

    MKPanther
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    i wish i had that computer... i have a poop PC(a near to 300$ laptop).
     
  10. MilanKD

    MilanKD
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    Specs?
     
  11. RyvyLo

    RyvyLo
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    This map looks looks good !
    Nice to hear that you're adding some LODs to improve FPS !
    But I'm wondering, you said you're doing everything with Sketchup, however I never found any way to add LODs and collision meshes without exporting to Blender. Could you tell me how you're doing that ?
     
  12. MysteryManGER

    MysteryManGER
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    You have to add them with the ingame mesh editor. I have several LODs for my models. I call them for example:

    Sign.dae
    Sign_low.dae
    Sign_ulow.dae
    Sign_colmesh.dae

    Then import the highres model into your map. Select it...and open the mesh editor. Details -> Add new Detail -> select your low-model.

    At the moment I am at work. I can make a short tutorial when I come home later.
     
  13. RyvyLo

    RyvyLo
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    Thanks, I'd love to have a short tutorial on this, for the moment I'm stuck at the "Add new Detail" part, I can't seem to find the right button to press
    Also this is more curiosity than anything else, I'm used to modeling in Blender but knowing some alternative ways can't hurt :)
     
  14. MKPanther

    MKPanther
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    Intel(R) Pentium(R) CPU N3540 @ 2.16GHz 2.16GHz
    4,00 RAM
    --- Post updated ---
    Windows 10 64 bit
     
  15. MilanKD

    MilanKD
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    Thah's gonna be hard indeed :(
     
  16. MKPanther

    MKPanther
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  17. Blood-PawWerewolf

    Blood-PawWerewolf
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    wow, people still use Pentium CPUs in 2016? someone's stuck in time. (btw, sarcasm)

    which Pentium generation is it?
     
  18. MKPanther

    MKPanther
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  19. Blood-PawWerewolf

    Blood-PawWerewolf
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    ok, just wondering.
     
  20. MysteryManGER

    MysteryManGER
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    Sorry...too tired to finish the tutorial today. Started it today...but i'll finish it tomorrow! :)
     
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