Outdated Bruckell Moonhawk T-Top, Sedan, Station wagon, Ute & Limousine V0.3.0

Discussion in 'Mods and Skins' started by AR162B, Jun 4, 2014.

  1. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    I'll try it.

    Even though it may be outdated.
     
  2. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Please don't bump threads. The last post is over a month old.
     
    • Like Like x 1
  3. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    This is in fact not a bump. I checked the last post Oct 5.
     
    #883 DankMemeBunny, Nov 2, 2016
    Last edited: Nov 2, 2016
    • Like Like x 1
  4. Calarist

    Calarist
    Expand Collapse

    Joined:
    Jun 29, 2015
    Messages:
    458
    RIP moonhawk limo
     
  5. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,606
    By modifying just little things in some jbeam, it's still possible to play with this mod.

    here are the modification to do :

    - unpack the mod into mods/unpacked

    - remove the lua folder

    - locate tsfb_suspension_mhsd.jbeam and tsfb_suspension_mhst.jbeam.

    EDIT: and also tsfb_wheels_mhsd.jbeam and tsfb_wheels_mhst.jbeam, i forgot about them.

    Then delete or turn into comments the following lines in each jbeam :

    /* "scalebeamSpring":0.83//0.84,
    "scalebeamDamp":0.84//1.3,
    "scalebeamDeform":0.6//1.5,
    "scalebeamStrength":0.84//1.78, */

    (the /* and */ are the way to turn them into comments)

    Those lines make the car crash so by removing them the mod works again.

     
    #885 SergentFido, Nov 5, 2016
    Last edited: Nov 13, 2016
    • Like Like x 4
  6. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    Did not work for me.
     
  7. Blood-PawWerewolf

    Blood-PawWerewolf
    Expand Collapse

    Joined:
    Jan 18, 2016
    Messages:
    654
    it did for me. you also need to change the same code in tsfb_wheels_mhsd.jbeam and tsfb_wheels_mhst.jbeam as well.
     
  8. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    Thank you! I didnt know you needed to change that also.
     
  9. Calarist

    Calarist
    Expand Collapse

    Joined:
    Jun 29, 2015
    Messages:
    458
    Thanks SergentFido!
     
  10. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,606
    My pleasure ! My olds mod is based on this mod so i like it particularly and enjoy that it's still working like last year.
    And sorry, i forgot how many of them i've changed, thanks for the correction.
     
  11. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    I wanted to use this mod, but I have no idea where ANY of this is. And I don't want to fool around with my BeamNG,Either. I'll just wait until updated version.
    --- Post updated ---
    thFR5X7KC0.jpg :oops: Thanks, DankMemeBunny.
     
  12. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    I can give my version to you in PM.
     
  13. Brian Fields

    Brian Fields
    Expand Collapse

    Joined:
    Jul 6, 2016
    Messages:
    9
  14. Sturpy

    Sturpy
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    265
    me four ;)
     
  15. DankMemeBunny

    DankMemeBunny
    Expand Collapse

    Joined:
    Jun 24, 2016
    Messages:
    1,540
    Im not going to give it to people anymore.
     
  16. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,144
    IT RHYMES!
    --- Post updated ---
    Oh, and give it to somebody else. Just one person. Since I can't use it, somebody else should have it.
     
  17. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,606
    Hey guys, it's quite easy to do the modification by yourself, one person who isn't the creator of the mod is not obligated to send it to everybody.
    If you like the mod it's really a little effort to make it work. And you could then even be happy to have done it by yourself. Remember that the Op doesn't want to make this modification himself and this is something to respect, so it's really easy to perform to get it back for your private use. Or wait for the next update then. I explained that for people who are able and willing to do it.
     
  18. OldSnake

    OldSnake
    Expand Collapse

    Joined:
    Nov 19, 2015
    Messages:
    1,026
    I am a noob, a good guy can give me a functional version ?

    ps: it's my favorite car...
     
  19. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,606
    That means that if you want for some reason to disable those lines instead of deleting them you can put /* at the beginning of the lines and */ at the end and they will become only remarks or comments instead of active code. You can also disable them buy writting // before every line. But i written "delete or..." so use the solution easier for you, just delete them as they crash the game anyway.
     
  20. OldSnake

    OldSnake
    Expand Collapse

    Joined:
    Nov 19, 2015
    Messages:
    1,026
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice