Solved Broken reverse light textures

Discussion in 'Mod Support' started by QUANTUM0, May 2, 2018.

  1. QUANTUM0

    QUANTUM0
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    In fixing the rear glow maps of my van (which I'm proud to say I did) I managed to break the reverse light textures. I've checked over and over again and can't work out what I've done wrong. Please help:confused:
     

    Attached Files:

    • for.png
    • fuck.png
    • sake.png
  2. Nadeox1

    Nadeox1
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    Check console, it often writes what's wrong with materials.
     
  3. QUANTUM0

    QUANTUM0
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    Thanks but how do you open the console? I can't find anything that tells me how
     
  4. burilkovdeni

    burilkovdeni
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    press: ~
     
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  5. QUANTUM0

    QUANTUM0
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    Nothing
     
  6. Nadeox1

    Nadeox1
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    Varies from keyboard layouts.
    Check in Options > Controls > Binding what's your key to open the console.
     
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  7. QUANTUM0

    QUANTUM0
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    Apostrophe worked for me. Now its open it displays the issue, what now?
     
  8. QUANTUM0

    QUANTUM0
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    Here
     

    Attached Files:

    • grrtfyu.png
  9. Nadeox1

    Nadeox1
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    Check in your materials.cs if those materials exists.
    (double-check if you also have another materials.cs conflicting in documents/beamng.drive/vehicles/van)

    Those texture work on the official van? (Is your van a separate vehicle, or is using the same folder of the official van?)
     
    • Informative Informative x 1
  10. QUANTUM0

    QUANTUM0
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    Same as the official. The taillights are identical (and used to be textured). I’ll check the material.cs later today. Thanks:)
     
  11. QUANTUM0

    QUANTUM0
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    Solved, thanks @Nadeox1

    Original:
    singleton Material(van_reverselight)
    {
    mapTo = "van_reverselight";
    };


    Fixed:
    singleton Material(van_reverselight)
    {
    mapTo = "van_reverselight_R";
    };
    singleton Material(van_reverselight)
    {
    mapTo = "van_reverselight_L";
    };
     
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