In fixing the rear glow maps of my van (which I'm proud to say I did) I managed to break the reverse light textures. I've checked over and over again and can't work out what I've done wrong. Please help
Varies from keyboard layouts. Check in Options > Controls > Binding what's your key to open the console.
Check in your materials.cs if those materials exists. (double-check if you also have another materials.cs conflicting in documents/beamng.drive/vehicles/van) Those texture work on the official van? (Is your van a separate vehicle, or is using the same folder of the official van?)
Same as the official. The taillights are identical (and used to be textured). I’ll check the material.cs later today. Thanks
Solved, thanks @Nadeox1 Original: singleton Material(van_reverselight) { mapTo = "van_reverselight"; }; Fixed: singleton Material(van_reverselight) { mapTo = "van_reverselight_R"; }; singleton Material(van_reverselight) { mapTo = "van_reverselight_L"; };