This issue with the suspension has plagued this mod for a while now, im honestly surprised it has not been talked about more other than from this gentleman. Its very noticeable on a wheel set up how screwed up the alignment is and it gets worse when you lower the car. I noticed as well using the UI app that gives live data on weight distribution. There is about 100 LB more weight on the front left side of the car. For slammed drift car set ups its not a huge deal but makes it impossible to create realistic street cars with how the car just constantly goes left.
Probably because the majority of people who use it seem to either be completely oblivious to the issue, or they are just way too accepting to issues/bugs with mods. Plus every time you try to ask about it you will just get jumped on by people you can put in the above categories. If you want you can look at my previous messages here in this thread and see what kind of replies I got when asking about it. Rear left sits lower, but I haven't really seen anything wrong in .jbeams (might have overlooked things though) so I'm not sure what it could be. Either way, shame that it gets ignored for the sake of content updates lol.. I know what you are referring to, but it's not relevant for BeamNG.
Has anyone this problem too after installing the Add-on pack ? Can i do someting against that ? or is it a mistake while exporting from blender ? (asking stupid quwstions cuz i want to get into modding )
is there a way that i can fix that ? like ive said i really wanna get into modding mostly doing some bodykits tbh for the frist stuff to lean. i thought this would be " easy enough" to lern the basics. but if sou dont want me to try that i can understand it is your mod nonthenless. would be awsome if aou could helpme a bit out. Like ive said im NEW NEW NEW to this...
This is my favorite mod of all time - I configure and drive the E36 often. But I have also noticed this issue you're describing as well (it is more pronounced during turns at-speed). I could never figure out whether it was just me or the mod so usually I just let it go. That being said, I always wondered if this issue has anything to do with the preset tune of the car (see below)? I've never messed with the tune.
The configs still have lots of potential, for example the M3 Touring config understeers strongly, especially under braking This can easily be fixed by dialing out • Positive (!) camber in the front (give it a little bit of negative camber • Excessive tire pressure in the front Also the rear Sport Struts option (which would be the M-Model Suspension I presume) is too low because of the extra weight of the Touring in the back. But all of this is easily fixed in 5 minutes and then it instantly behaves like the E36 M3 Touring BMW should have built. EDIT: What could be improved are the wheels dimensions. The post-facelift 3.2l E36 M3 had 7.5x17 in the front 8.5x17 in the back I was wondering if I would be able to create the rear rims from the existing ones in this mod. They are not only wider, the also have a slightly bigger lip in the rear. At the moment the included rims are 7x17 on all four corners, a little too narrow.
No, because it can't be solved by adjusting anything in that menu. It will always sit crooked, and lowering the car seem to make it even worse. It is the mod, and the author doesn't care about it.
I just found some 7.5x17 and 8.5x17 BMW rims, Style 68, the only ones I have in that dimension and test drove my M3 Touring Config a couple times around Nordschleife. IMO harmonious, at least on the M3 Touring. I remember that before the facelift the 285hp 3.0l M3 had a square wheel setup, I think 7.5x17 on all four corners.
I'm not saying what you're saying isn't true, but I still can't detect it myself on my computer, nor do I see anything nor do I feel anything being crooked. Maybe some suspension options aren't affected. I have used the rally coilovers in the rear and adjusted them to my liking to try and simulate a "stock" M3 Touring M-Suspension.
I feel like I'm repeating myself a lot here in this thread. It is more noticeable/visible as you lower the car, but it is definitely present in stock form too. I've tested with untouched configs and everything. And I'll ask you like I've asked others who try to argue against my complaints, put on the Advanced Wheels Debug UI app and then look at the values. Both in stock form and a lowered/slammed one. Here I'll show you examples: E36 (with rally suspension since you mentioned that) ETK800 Like I've said before, the rear left on the E36 sits lower, and as you lower the car the negative camber increases. And as you see in the debug UI, the rear left wheel has more negative camber than the rear right wheel. Because it is squatting down on the rear left, the front right gets lifted slightly up which decreases the negative camber, and again as you can see, front right has the least negative camber.
Hey thank you for the screenshots, that's interesting. If you re-read my post you might notice that I don't argue against your point, I specifically start out saying that I DON'T say what you're saying isn't true. My point is it is not a lot and that I can't feel it. Your screenshot might be proof (if the sidewalk is an absolutely level surface, which it probably is). So I was thinking about how to fix something like this. I remember there is a Blender plugin that makes beams & nodes visible, right? Also there must be a tool in blender that measures angles very precisely, right? One question: Is the E36 based on the ETK 800 Jbeam?