Released Blackpool Sandshark Public 1.1

Soar through sandy dunes like a... shark

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  1. Mullayho

    Mullayho
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    Jun 20, 2020
    Messages:
    35
    My feedback is that the intercooler looks way to exposed. I don't know if this is a thing in the vehicle this is based upon, but it just looks like it is there waiting to be punchured by a rock. Also I found the drag coeficient to be quite low. The 130hp street version has no buisnes going that fast
     
  2. Ryo13silvia

    Ryo13silvia
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    Dec 24, 2019
    Messages:
    171

    Not the most credible source (Pinterest, of all places) but here you can see the Nomad's intercooler fan. I think it's easier to recognise in BeamNG because of the game's shading. But I do agree that it looks terrifyingly exposed.
     
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    • Agree Agree x 1
  3. ltntai

    ltntai
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    Mar 18, 2017
    Messages:
    523
    I'm experiencing abnormal rear brake lock-up or engine braking issue after hard braking. Only happens with DCT. Other than that it's excellent fun to drive.
    screenshot_2021-12-24_17-15-38.jpg screenshot_2021-12-24_17-15-39.jpg
    Radiator fan is spinning against the air flow (yes I checked in slow-mo). That's the front one, the even more exposed intercooler sits under the car in front of the engine :).
     
  4. TrackpadUser

    TrackpadUser
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    Aug 24, 2019
    Messages:
    369
    Thanks everyone for the feedback and bug reports. I'll prepare an update for after the holidays.

    I'll see if I can get the FFB to work better. The issue is that it can be quite finicky, as vibration issues that wouldn't cause problems anywhere else result in FFB vibration and impulses that make the thing unenjoyable to drive with a wheel :confused:

    That's "normal". It's adjusting camber by changing the length of the upper arm, which changes toe as the tie-rod doesn't change length.

    I'll add camber in the precompression calc for the tie-rods, as I have done on the superlite. This is probably also part of your issue with bumpsteer, as I'm not really getting any when testing it on ice with 0 camber.

    Keep in mind too that some slight amounts of toe changes will inherently happen in beamNG as everything is flexible.
     
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  5. Bexcon

    Bexcon
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    Apr 27, 2017
    Messages:
    32
    • Like Like x 3
  6. jurrian

    jurrian
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    May 10, 2020
    Messages:
    54
    It's a very nice vehicle to ride, I think the suspension geometry needs a little adjustment, for example, if you ride the offroad 160 at aproxximately 140kmh, release the throttle, and tap once at the left or right steering button (keyboard). it will totally spin out of control. I think it is because the lack of anti roll arms.
    second, it seems the chassis is weaker then the wheels and suspension arms. when driven with the front wheel on a rock, the whole chassis bends, but the steering geometry and trailing arm stay intact. also the wheel stays attached to the car (which seems a little bit unrealistic for a crash at 100+ kmh)

    other than the suggestions above, great car!
     
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  7. ParadoxShiba

    ParadoxShiba
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    Jul 5, 2020
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    796
    Found the main problem.
     
  8. 8coibaf

    8coibaf
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    Dec 29, 2018
    Messages:
    8
    I find most configuration unstable even using a Wheel.
    Fixed most of it by reducing Rear stiffness and increasing Front. As it is now it seems too stiff on the rear causing oversteer
     
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  9. jurrian

    jurrian
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    May 10, 2020
    Messages:
    54
    I agree that's part of the problem. but even on a keyboard, it should not react like that. I have a full wheel setup with triple screen also, but still difficult to drive.
     
  10. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    3,295
    Sithhy™ updated Blackpool Sandshark with a new update entry:

    Public 1.1

    Read the rest of this update entry...
     
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  11. FilipinoYT

    FilipinoYT
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    Joined:
    Jul 6, 2018
    Messages:
    3
    Great mod, I love it. But please, add some anti-roll bars. The faster configs are almost unusable without heavily tuning the suspension.
     
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  12. egonrs

    egonrs
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    Nov 30, 2021
    Messages:
    139
    amazing
     
  13. Keyclick

    Keyclick
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    Joined:
    Jun 14, 2022
    Messages:
    1
    I really like this mod alot which is why i’d like some help please. The car is very difficult to control and steer for me (I play with controller) could someone help me on how to actually use this properly as I cannot control it at all. I can control other vehicles such as the Corse bolide just fine but this is getting on my nerves and I really wanna enjoy the vehicle. Thanks for making the mod I love the Ariel Nomad!
     
  14. roland91

    roland91
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    Joined:
    Jul 12, 2014
    Messages:
    173
    The Sandshark appears to mess up the T-Series' materials:
     
    • Agree Agree x 1
  15. oioioioo

    oioioioo
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    Joined:
    Jul 1, 2019
    Messages:
    33
    I found this out the first time I used the mod, it was almost undriveable (at speed). I found the big problem to be the rear suspension bumpsteers, which is normal, almost all IRS bumpsteers... It's just this one does it BACKWARDS. Cars usually Toe-in on compression, which causes the vehicle to try to straighten itself when leaning, (in the rear. It's actually better for stability if the FRONT Toes-OUT on compression) this vehicles' rear Toes-out on compression, pulling the rear out when leaning. (Vehicles lean when they turn, especially with no sway bars lol) I found even going straight if you hit a pothole, it's enough to make the thing spin out with no steering input whatsoever (Which sucks for Baja racing, lol). I have proof it Toes-out in the rear from observing the "Advanced Wheels Debug" UI App, however I'm too lazy to take/post screenshots. I meant to complain about handling and post this advice/solution a long time ago, but I'm lazy and I forgot. I think the mod is at least decent-quality otherwise, it's just no fun to drive as it fights you constantly. You CAN mititgate this problem with tuning, but never fix it. A slight geometry change can fix this.
    (P.S. I drive with a wheel, sure it's a ~25-year-old Sidewinder FFB, but it's a wheel. The thing is still nearly undriveable)
     
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