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Beamng, What should be improved?

Discussion in 'General Discussion' started by EruptionTyphlosion, Feb 13, 2017.

?

What should be improved in BeamNG

  1. We want more cars, obviously, are you stupid Fera?

  2. More Maps

  3. More Campaigns

  4. More Scenarios

  5. MULTIPLAYER!!!

  6. Better optimization for slower computers

  7. AI Improvements

  8. A "Scenario Creator"

  9. Other (Suggest to be added to this poll)

  10. Sounds

  11. Motion Blur/Visual Effects

Multiple votes are allowed.
Results are only viewable after voting.
  1. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,774
    Chime in there and make your opinion count :)
    https://www.beamng.com/threads/less-static-world.35369/
     
    • Like Like x 1
  2. Slammington

    Slammington
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    Joined:
    Aug 14, 2014
    Messages:
    1,460
    I did some laps around Hirochi Raceway immediately after closing Assetto Corsa. I did notice Beamng's tire physics are a little "sloppier" if you will. For example, cars tend to rotate into corners a bit more than they should (prehaps as a result of tire sidewall flex). This feeling can also be a result of differences in the two games' FFB systems, as BeamNG's FFB is a lot more smoothed out (although massively less detailed) than AC's force feedback.
     
    • Like Like x 1
  3. flexbodys r #1

    flexbodys r #1
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    Joined:
    Jun 10, 2014
    Messages:
    45
    I believe the stock emergency vehicles need a far better emergency light system. as it is now the lights are so dim they are barely noticeable and have a very, very basic back and forth pattern. i believe it would be easier to fix this now than it would be later when cars and maps might have obstacles that prevent the improvement entirely. i also believe we need a fire engine already ;) to complete the emergency trio.
     
    • Like Like x 1
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