BeamNG Lore Vehicles 1.5.0

24 high-quality, diverse, realistic cars which share familiar names.

  1. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    titleguy1 updated BeamNG Lore Vehicles with a new update entry:

    The Utility and Supercar Mega Update

    Read the rest of this update entry...
     
    • Like Like x 1
  2. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    There's always more cars to cover. What sort of ideas do you people have?
     
    • Like Like x 1
  3. General S'mores

    General S'mores
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,486
    Maybe a American limousine?
     
  4. Crash77

    Crash77
    Expand Collapse

    Joined:
    Sep 16, 2017
    Messages:
    154
    How about some 90's American muscle cars?
     
    • Agree Agree x 1
  5. rottenfitzy

    rottenfitzy
    Expand Collapse

    Joined:
    Mar 7, 2015
    Messages:
    680
    Could you please add a late 70s/early 80s ETK I series, possibly based on the first generation (E12) BMW 5 series? In north american spec would be fantastic. If you add it, I will be happy to help with other vehicles or making a trailer.
     
  6. SpeedLife1

    SpeedLife1
    Expand Collapse

    Joined:
    Sep 5, 2017
    Messages:
    15
    80s Kei Cars from Japan??
    (idk I love those cars)
     
  7. Slimeboy2015

    Slimeboy2015
    Expand Collapse

    Joined:
    Jan 10, 2018
    Messages:
    480
    PLEASE ad a full on drag racer!! that would be the best!
     
  8. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    Does anyone really care if the cars are themed, or do you guys just want everything I have made in a big pack?

    Vote with Like if you would like to keep each update themed and vote with Agree if it doesn't matter to you and you just want any cars I have made for the pack.
     
    • Agree Agree x 6
    • Like Like x 1
  9. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,336
    I don't really care if the updates are themed tbh, so just add whatever you want in pack I guess. ;)
     
  10. B727ClassicFlyer

    B727ClassicFlyer
    Expand Collapse

    Joined:
    Feb 9, 2013
    Messages:
    2,184
    Where are you getting the sleek headlights from?! I keep looking in the workshop on Steam for them and I can't see any...
     
  11. General S'mores

    General S'mores
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,486
    Will there be Soliads in the future?
     
  12. Alewyx

    Alewyx
    Expand Collapse

    Joined:
    Nov 26, 2016
    Messages:
    2,060
    On the 2013 D-15 the side of the taillight doesn't light up. Can you tell me how you managed to make it not light up? it would be very useful for me. thanks.
     
  13. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    Possibly, but I don't have much to work with so for now I'll be holding off.

    It wasn't intentional. The taillights are registered on the D-15 to be on the side of the car, and the game doesn't seem to program those as brake lights.
     
    • Like Like x 1
    • Informative Informative x 1
  14. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,264
    how did you include all these vehicles?
     
  15. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    I unpack the .zip files of each car and then throw all of the folders which spit out of the extracted files into another dedicated .zip file.
     
    • Informative Informative x 1
  16. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,264
    Can you give me more information?
     
  17. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    I export some cars from Automation into BeamNG. Once they're in Beam, I look in the mods folder of Beam and then take the .zip files of the cars I want to pack together. With those files, I'll extract the contents which should be a "vehicles" and an "art" folder. From there, I'll combine all the "vehicles" folders together and all of the "art" folders together, and compress those into a new .zip file. From there once placed in Beam it should work.
     
    • Informative Informative x 2
  18. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,264
    Thanks
     
  19. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    Hey, so I apologize for not updating this at all for the past month. I've been really busy with stuff like college apps and school and haven't really found the time to devote to this pack; I assure you that soon I'll be pushing out a few updates especially since I recently got a new computer which should help out a little!
     
    • Informative Informative x 2
  20. titleguy1

    titleguy1
    Expand Collapse

    Joined:
    Jun 18, 2015
    Messages:
    263
    I've been working on revamping the pack, and I've unfortunately noticed unfixable issues with both the Vizioso and the M-Series. As such, I would like to make it up to you guys, but I'm not sure what you guys would like to see in their place.
     
    • Like Like x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice