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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. Dummiesman

    Dummiesman
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    The collisions on Hirochi Raceway are indeed non-existant. Surely this is being worked on :)
     
  2. Again_Dejavu

    Again_Dejavu
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    717
  3. vmlinuz

    vmlinuz
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    2,409
    I am fascinated with how flexible the Sunburst's suspension is:
    View attachment 40992
    View attachment 40993
    In fact it appears that the rear suspension is self-leveling​ to some extent! No matter how high one side is, the other side consistently tries to reach the same height.
     
  4. GabrielFarre

    GabrielFarre
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    One thing! Japanese fwd car :3
     
  5. Potato

    Potato
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    Feb 19, 2013
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    1,160
    Please stop making useless posts. It's getting really irritating.
     
  6. GabrielFarre

    GabrielFarre
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    Here its the post


    (imported from here)

    kbai
    european tanker on american semi because f the rules
     
  7. Cardinal799

    Cardinal799
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    That's the special thing called gravity that exists sometimes. I have only seen 3 different gravity before. I heard it is made inside the Earth's core.
     
  8. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Yes, the Sport RS will be the equivalent of a WRX STi/Lancer Evo. Lots more power + park bench spoiler.
     
  9. JJscoobs

    JJscoobs
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    Aug 2, 2013
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    I honestly don't know why steam hates me :/

    Edit: nevermind figured it out love it !!!!!!!!!!!!!!!!!
     
  10. Again_Dejavu

    Again_Dejavu
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    It doesn't. The latest updates should be downloading the moment you exit the menu. The codes are for unlocking hidden betas.
     
  11. GabrielFarre

    GabrielFarre
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    Omg gabe i cant wait the RS version can you do that version for rallye like rallye rims rallye suspension 350 hp engine (same engine) tuned and paint like rally cars ?? With rollcage :)
     
  12. Kona61

    Kona61
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    Aug 12, 2012
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    Oooohhh!!! New glitch! *SOLO* jk but yeah theres an issue with the t-75 where if the flaps flop over the wheels they glitch into the tires and lock up the rear-most axle
     
  13. Mr. Prototype

    Mr. Prototype
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    Feb 14, 2014
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    Other than the known bug with the game pad zooming I haven't really found much to file a bug report on. Found that on grid map the rock surface that covers the tunnel inside and out is showing a "No texture" surface, but I'm sure that is known. Putting the cars through the Large Roller when rollers are spinning at a high rate of speed causes an instability notification, weird car deformation and sometimes makes the roller crumple (can go flying away too). Works fine at low spin speed. See attached screenshots. Will be doing some more testing tomorrow but so far I love what I see especially the new race map.
     
  14. GabrielFarre

    GabrielFarre
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    Same thing with the controller in my pc :\
     
  15. moosedks

    moosedks
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    Nov 4, 2012
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    Honestly opening up this experimental branch is the first update that makes every complaint about no updates a week ago look dumb

    also the sunburst is somehow vaguely ugly
     
  16. mtchll3

    mtchll3
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    i haven't seen anyone mention this so i will, when on low settings i get this
    View attachment 40999
    my crap computer getting 17 fps, one of the lods is loading as a weird box as shown above
     
  17. BaronRedStorm

    BaronRedStorm
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    :D Good to know :cool:
     
  18. AR162B

    AR162B
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    Aug 11, 2013
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    Love the experimental update, I've got very little issues so far. The East Coast map unfortunately doesn't run on my old laptop, but the new race track fortunately does. I really like the historic circuit section and the functional service access roads; I always used to try to drive them when I got a new racing game, usually without success.
    I'm aware it's in a development stage, but I do would like to see some more service/medical access points through the safety barriers and some more (dirt?) roads to viewing areas (used by spectators) which can double as a rally track. Maybe also some access/spectator roads to the historic circuit sections. To my opinion this would increase the sandbox experience and the number of possibilities :)

    A shortcut access road near a overpass between the lower and upper road would also be great, but I'm not sure it would be realistic.

    Some Google Map examples:

    Circuit de la Sarthe (Le Mans) service access point
    Nürburgring spectator road (this area is filled with forest roads, it would certainly match the race track environment)
     
  19. zedx1981

    zedx1981
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    Joined:
    Sep 3, 2013
    Messages:
    59
    Has anyone discussed the new map yet, East Coast USA? I absolutely love blasting round this map in a Covet Sport. Little towns, bridges, undulating roads, off camber corners, it has everything to make a superb rally track.
     
  20. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    I blast around in a covet race with a sunburst 2.0 turbo engine swap and the sunburst DCT
     
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