Released Beam Legal Racing - SLRR Inspired Hardcore Career Mod

Discussion in 'Content Creation' started by r3eckon, Aug 4, 2022.

  1. rapturereaperALEX

    rapturereaperALEX
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    Is it possible to add a target time to missions ? I tried adding it like the challenges but it doesn't work.
     
  2. r3eckon

    r3eckon
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    Not right now but that's a planned feature for when I get to improving the mission system.
     
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  3. rapturereaperALEX

    rapturereaperALEX
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    Trying to add custom car mods to a shop, no success. Steps I took:
    --- Post updated ---
    Yeah, added a repair to utah. That was real easy. I'm gonna dig as much as I can by learning the map connections and mod files.to add this to other maps. West coast and....THE.....LONG....ROAD !!! lol
    https://www.beamng.com/threads/journey-the-long-road-public-release.90670/
    --- Post updated ---
    Changed the icons.
     

    Attached Files:

    • Screenshot2023-03-26004136.png
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    #203 rapturereaperALEX, Mar 26, 2023
    Last edited: Mar 26, 2023
  4. rapturereaperALEX

    rapturereaperALEX
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    Added my first repair in westcoast. I'm looking for a way to just copy all the triggers and waipoints into new maps and just edit names and positions. Maybe by copying json data ? Any idea why I can't adjust the z axis of emitters or 3d icons using the translation arrow ? also, I can't get how the rotating anim data for 3d icons is working ? how do "markings" (emitters) play into this ? Beam is pretty weird...lol

    Added a garage as well !
     
    #204 rapturereaperALEX, Mar 27, 2023
    Last edited: Mar 27, 2023
  5. r3eckon

    r3eckon
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    Sounds like that would be more work than just adding them manually. Not sure how you would be saving time by copying stuff from a completely different level. Also I don't know why you wouldn't be able to move objects in Z axis, never had that problem. Floating markers don't follow the emitter object after scenario start. They should animate properly if you have them linked in the markers file. Might be a problem with the other icons.

    I appreciate your enthusiasm about the mod but sadly I don't have enough time to respond to all your questions and issues in a way that would be helpful enough to get it all working, you should probably try getting used with the world editor and overall beamng modding before trying anything major, also really study the existing map content and BeamLR files to understand how it all fits together. I'll make guides on this stuff at some point, until then unless you really know what you're doing I'd have to help you throughout the entire process and I don't have the time to do that.
     
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  6. rapturereaperALEX

    rapturereaperALEX
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    No worries ! I'll figure it out. You take care of yourself. Added my first garage to west coast as well. Yeah the icons can't be changed. I don't know how to link them so I can ? Anyway, I'll try to add custom cars to a luxury shop, lambos and such..lol, beamstate might break, but it's ok. I added all the data from east coast into West coast. Hide anything that I'm not working on, but have ready. Triggers, waypoints, and markers. I can add everything, but haven't tried car shops, or car related missions yet.
     
    #206 rapturereaperALEX, Mar 27, 2023
    Last edited: Mar 27, 2023
  7. r3eckon

    r3eckon
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    There is no file definition for the icon used they're spawned using lua in flowgraph, that node doesn't allow different icons yet.
     
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  8. rapturereaperALEX

    rapturereaperALEX
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    upload_2023-3-28_1-29-35.png

    Got working missions and stations/repairs, garage in. Will test for car shops next, as I think this will be a challenge. I'll upload the west coast level so you can update your next release. got 7 missions in. Need 7 or 10 more.
     
    #208 rapturereaperALEX, Mar 28, 2023
    Last edited: Mar 28, 2023
  9. enouqh

    enouqh
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    Think if it wouldn’t be better to choose missions instead of drawing lots, from my experience I always chose the ones with the highest pay and to save time I returned towing the car to the garage :cool:
     
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  10. rapturereaperALEX

    rapturereaperALEX
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    I'm making custom missions for west coast. 2 Spots, one for longer missions, bigger pay, and one for city missions, lower pay. It's almost impossible for him to add stuff in the flowgraph tho, as it's slow af, and might even crash the game...lol
    --- Post updated ---
    upload_2023-3-28_8-45-19.png
     
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  11. rapturereaperALEX

    rapturereaperALEX
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    Hey r3ecko, I edited some files and got a newcar shop from eastcoast into west. Modded the location of 2 models, and the position works as expected, but I only get cones. It has the same Id "4" as east coast, but I linked the files to a new shop called westcoast. Again, the shop is working, but just get cones. The cars are the same as eastcoast. So data is the same. I'll keep trying something.

    --- Post updated ---
    HELL YES !!! I changed the chance to 1 and slots to 2 (as the others have the same eastcoast data. It WORKED ! Now, to add...MOD CARS ! lol upload_2023-3-29_1-44-3.png
     
    #211 rapturereaperALEX, Mar 29, 2023
    Last edited: Mar 29, 2023
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  12. r3eckon

    r3eckon
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    I like the idea, might be simple enough to add. That being said towing will remove a decent amount of rep points in a future version since it should be used as a last resort after crashing. Personally I often use lower pay missions when I need just a bit of extra money to fix up my main car. Delivery missions aren't the main point of this mod, I don't think SLRR even had them, they're just supposed to be a risk free way to make money.

    I mean adding simple stuff is possible, for now I avoid adding complex features that need a bunch of extra nodes. Allowing manual selection of missions could be done by replacing existing ui nodes with custom ones like I've been replacing vanilla imgui nodes to add confirmation to buttons.
     
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  13. rapturereaperALEX

    rapturereaperALEX
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    HELL YES !!! I changed the chance to 1 and slots to 2 (as the othe View attachment 1005381
    One very interesting random feature would be "hard police chase" missions with a timer and multipier for bonus $ So, sometimes missions start with cops chasing you but relentlessly, after accepting it. (maybe have some nice music too) But we're starting to get complicated again..lol
    --- Post updated ---
    As you said, rep is almost a placeholder now, so if you make it more expensive in the future, towing is kind of OP now. Also, have your health always drop a certain amount/time frame (minute/hour)
     
  14. rapturereaperALEX

    rapturereaperALEX
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    I'm having trouble adding custom cars to the shops. upload_2023-3-29_6-57-17.png Can you shed some light as to where does the mod look for cars and configs ? my car mod is in \steamapps\common\BeamNG.drive\content\vehicles I added the file in the shop folder too, with the same name as the zip and a config from within.
     
  15. r3eckon

    r3eckon
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    It looks for models and config internal names, I don't know what might be wrong about the car mod. If you save a custom config for that car the folder name containing the config file is the model name of the car you need to use to get it to spawn. Car shop files should work if you just replace type and config values with proper model and config.
     
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  16. rapturereaperALEX

    rapturereaperALEX
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    Can't make it work. It corrupts the flow, and to get it back I need to change shops, to anything but the one that stops working, and change back to the ones I made for westcoast. Car info :
    name=Gallardo (AWD-Race-Sequential)
    type=gallardo
    config=vehicles/gallardo/race.pc upload_2023-3-30_0-38-36.png
    upload_2023-3-30_0-35-1.png upload_2023-3-30_0-36-45.png
    name=New Car Shop
    slots=1
    chance=1
    shopid=1
    models=1
    model0=gallardo_race

    slotp0=-818.239,912.918,75.089
    slotr0=0.034,0.894,2.695,0.00026063272278749
    camp0=553.22515869141,-759.63580322266,62.986450195313
    camr0=0.19414053857327,0.032070983201265,-0.15979927778244,0.96733915805817 ---> this is just a test shop.
    --- Post updated ---
    LMFAO so, I just replaced all the cars with my custom car and it worked ? I don't get it. If I make a custom shop with this exact car, and position rotation data, point to it, I get the errors you saw. Maybe because I selected one slot and one car ? Are the shops expecting a fixed value for number of cars ? I'd like to create a fully custom car shop on this map. upload_2023-3-30_0-51-52.png

    Nope. I give up on shops...lol. Starting westcoast going to any shop which I tested after editing and worked, always ends up with the exact errors as above. I have to change shops in the text file for them to work again. Not sure why.
    --- Post updated ---
    upload_2023-3-30_3-3-54.png Node Error in car shop extra data. I always get this after the shop file swap after the major errors above which brake all shops. After the swap, (again, utah newcarshop, bad position data for westcoast but works) to the custom weastcoast shop I get this one singular error, but cars spawn and I can browse just fine. If I exit the map, or beam, back to the shop breaking errors.
     
    #216 rapturereaperALEX, Mar 30, 2023
    Last edited: Mar 30, 2023
  17. 98crownvic

    98crownvic
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    This seems like a really cool mod, but I'm having a little trouble installing it. As far as I can tell, I've followed the install directions correctly. I downloaded the 1.8 zip from the releases folder, saved it to my userfolder, then extracted it. When I launch the game, though, the UI app doesn't appear in the list of apps. I'm not sure what I'm doing wrong. Has anybody else experienced this/found a solution? Thanks.
     
  18. rapturereaperALEX

    rapturereaperALEX
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    Hopefully I can use this shop without that text swap. I'll upload the westcoast work I did soon. upload_2023-3-30_3-44-50.png
    --- Post updated ---
    What UI app ? You start the mod in 2 ways 1st, spawn in the default location on either utah or east coast. The MISSION is called BEAMLR. Start. the other is start by flowgraph.
     
  19. r3eckon

    r3eckon
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    Since it's bugging on the car shop extra data loading I'm guessing your car shop file isn't formatted properly. Remove empty spaces in the file if there are any including from the end of the file, I'm parsing by matching control characters and the = symbol, so empty lines with a newline can cause such issues.

    Remove the zip from the userfolder, that's not part of the install process. You need to extract the contents of the zip file in your userfolder, all folders inside the zip file need to be added to your userfolder to install the mod. It will likely ask to merge folders if you have custom configs saved. If you clicked to extract in a folder named like the zip file it won't work.
     
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  20. rapturereaperALEX

    rapturereaperALEX
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    Regarding the error, I made sure I have no extra lines/spaces, but it's this issue: blrutils line 173.
     

    Attached Files:

    • err.png
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