No, neither. The dramatic weather conditions repeatedly cause high tensions in the ice, which suddenly discharge audibly through groaning, cracking, and singing. This doesn't need to be triggered .
You never cease to amaze me with these ideas and execution. I am looking forward to seeing this in the map. Do you think the mechanics of these cloud objects could mabye be used for a sandstorm aswell? This is something that would be a great experience for many desert maps; and the last time I checked there was a big desert on the homerange aswell
Of course, but as I said, driving through it has an FPS impact. Therefore, I won't be using this technique excessively for ground-level effects, even if faster computers could easily handle it. Besides, you'd always need a very high area density of objects near the ground and thus the camera to make it look good. And that for an entire desert? It is also not easy to create good levels of detail (LOD) for such objects that are visible from far distance and are also animated, in order to reduce the load on the computer. I don't want to just keep increasing the FPS load of the map more and more. I have another great idea for the desert, though. .
Weather forecast: Here comes a downpour! In the relatively flat midland region of the map, downpour is still what's known as weather culture. Who hasn't experienced this: Out of the blue, a thick rain cloud forms, and you don't have an umbrella with you? This will happen to you on Homerange with the upcoming update. This inconspicuous, very special cloud object has a life of its own: It appears out of the vanlla BeamNG sky, drops the rain in thick bands, and then disappears again. It's not controlled by anything, there are no complex mathematical calculations underlying it. Only the use of special normal maps and BeamNG's simple material scrolling allow a complete regional phase of bad weather to run through fully automatically, ncluding a rainbow. This colorful spectacle appears, just as in reality, only when the viewer's angle and the position of the sun are exactly right, even while driving pass. Thanks to PBR and adjusting the rainbows surface normal in Blender. No geometry-based animations were required for the entire movement of the scene, except of course for the windmill. This sky is alive. A time lapse in pictures: --- Post updated ---