Tested on my laptop (win10) 1st result: -on battery -power saving on -cpu usage limited to 40% -0.78GHz 2nd result -plugged in -best performance -3.3GHz
Screen shot #1 - 5.4.0 Screen shot #2 - 5.3.2 5 pickups at 100%< vs 8 pickups at 100%< - Theoretically 60% performance gain 54.9 Mbeams/s vs 69.7 Mbeams/s - Theoretically ~27% performance gain @Edit Btw I'm on Win10, while Bannana bench show Win8
Look in your game directory under Bin32 and Bin64. It will be named banana-bench.x86.bat or banana-bench.x64.bat
i don't have an old one (wasn't at home when the devs updated so i couldn't stop it first to make a backup or anything so i could test this) but IIRC i usually got around 3-4 vehicles depending on vehicle tested with dynamic physics on, now i get 7: and i guess if dynamic collisions are off in-game i can get at least 12 pickup trucks, neat only question is what ARE dynamic collisions? is it the soft-body physics?
Ok I don't know what I'm doing and probably I did something wrong, because this seems way too high: EDIT: I ran it again with all programs closed and took a whole picture: 122.492 Mbeans/s
i7 4790k @4,40 GHz ~110 Mbeams/s and >12 vehicles max vs ~85 Mbeams/s with 8 vehicles max a while ago. That's some optimization, amazing work!
this thread also shows that theres as good as no difference between good i5 and i7 cpu's. (when it comes to gaming)
I noticed that @jabtn2 I5 is performing better than my 3770K. (via the banana bench) Maybe because he might be oc'ed?
Nah, the trick is that it has a newer architecture. It's not all about clock speed anymore for the last like ten years anymore.