Well I hit it past 130Km/h head-on causing the front end to hit the metal bar behind the rail and get caught on it. Also any back story behind this? (imported from here)
All the support bars are "collisionless" for that very reason and perhaps a bit of FPS savings. The mesh for the rails are roughly 6 inches thick real word scale so they are quite thin in the editor settings. The guardrail destruction at that location....I believe I was thinking of a tractor trailer breach at the time.
To Nickdeappel, You can change the render distances for the vegetation in the groundcover object in the level editor scene tree. I have them set pretty high at 800/550 respectively. Try changing them to 300/200 or something like that. The changes will update the map in realtime so you can gauge what setting works for you. Hopefully those changes will give you a bit better framerate.
Having trouble downloading this one also not sure what fine to download is it the 331MB or the 153MB download
Both versions should download and install. The only difference between the two is a lot less junk in the 153MB version. Can you be more specific on what kind of downloading trouble you're having?
Just had update 0.5 and the automatically install is not working for this how do you do the manually install or where does it go? Document/BeamNG/Mods < that pathway does not work for me just to clarify before anyone tells me to do that
Sorry for the delay. I was just going to ask if anyone is having issues with 0.5 and you answered my question. At this time I am not sure what's going on with the current mods directory scheme and need to look into it. I re-downloaded and put it zipped into documents/mods and it ran fine last night. Any others having issues please state what they are and I will try my best to get to the bottom of it. Thanks!
hey what car is it that looks like a suv with bed. it also has a spare tire on the back. please let me know what car that is. thank you
This is not the place to ask those questions. Go to a car related thread or even hit up one of the devs.
This map is really fun. Fast and technical but not too difficult. Couple of good jumps make it feel like a hi speed road rally. Well done.
V 1.5 road layout 99% done. Still lots to do, a bridge, a house or two, dirt roads, signage. Two new short winding 'shortcut' roads and mountain noise added. Having issues with decal road clipping and skidmarks not getting along. Settings for decal bias are incredibly tight in order for skidmarks to show or not flicker. I don't recall having this kind of issue before. Macro changes look great, very pleased. Changed the macro node to basic coverage and gained a bunch of time on builds. On the list: Minor vegetation additions/color tweaks Guardrail..eliminating 50% adding jersey barrier in places and seeing how I can stop 'grabbing'. Road signs Couple houses with property Bridge Distance terrain Spent a ton of time on these roads so far. They are straighter, smoother and a touch wider.