Released B25 Mitchell 7.3

Iconic WWII allied medium bomber

  1. Joelvb

    Joelvb
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    The engines themselves are simulated by them self. So the ignition and starter sets are independent. When I am finished 3d modeling the cockpit, I want to simulate some background systems like hydraulics, electrical and fuel. In this case I will also implement switches to ignition and fathering the propeller. So that you could handle an engine out like in the real world. It is just a lot of work and lua can sometimes be a bitch to work with.
    Currently I try to let the engines start up again after spawning, it works but only when in slow motion, the inertia of the propellers are just too big and the normal game systems are probably not designed for this.
    --- Post updated ---
    Yeah that is something I will look into, it was just a combination of a lot of things. If you look at the video, the high speeds created huge drag forces yawing the plane and pitching the plane too, all that combined just broke the Connection to the fuselage. In the rework the center wing structure with the nacelles will be one part. It will improve the realism and improve overall performance.
     
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  2. onceandforall

    onceandforall
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    Maybe try to add code from the previous versions where it spawned with engines on?
    Not sure though.
     
  3. Joelvb

    Joelvb
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    Yeah that is something I will look into, it was just a combination of a lot of things. If you look at the video, the high speeds created huge drag forces yawing the plane and pitching the plane too, all that combined just broke the Connection to the fuselage. In the rework the center wing structure with the nacelles will be one part. It will improve the realism and improve overall performance.
    It is all old code, with fixes for the brakes and added fathering and speed control for the propellers. Like I said, because I change the propellers the inertia is just too high for the current game code that is responsible for reloading the plane with its engines on.
    Not going to change the propeller, they are reacting just like they should. I would just let it be like it is, but sometimes people have problems with the startup or won’t read the overview page and are just stuck with a plane that is not moving
     
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  4. DJCastor

    DJCastor
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    Engine wont turn on pls help
     
  5. Joelvb

    Joelvb
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    Did you start the engines with the key “V” , keep holding it till the engine rpm doesn’t rise anymore and release the key.
     
  6. TheSystemGuy

    TheSystemGuy
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    Press and hold the V key to spool the engines up. Also, welcome to the forums!
     
  7. jakebr8k

    jakebr8k
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    My engines don't start either. They don't even try and also when the plane spawns my ignition UI goes away. Ive cleared my cache and tried with this mod as the only one installed.
     
  8. onceandforall

    onceandforall
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    Maybe you downloaded the mod weirdly and it's corrupted?
    Because usually that's what happens when a mod is downloaded incorrectly.
    Try reinstalling.
     
  9. Joelvb

    Joelvb
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    Because I didn’t want to write that the 50th time

    Before asking why the mod does not work. Start the engines by activating the starter with the key “V” by pressing and holding in for a few seconds till the Engine rpm stabilizes.
     
  10. EUDM fanboy

    EUDM fanboy
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    does this mean you’re planing on adding an interactive interior?
     
  11. Joelvb

    Joelvb
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    That is the plan, it will not be fully interactive but I want to integrate at least the most important elements. I need to see what I can accomplish, sometimes I am just able to program what I envisioned and sometimes it doesn’t work out no matter what I try
     
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  12. onceandforall

    onceandforall
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    The mitchell is about to revolutionize the way Beam mods are made lol.
     
    • Agree Agree x 1
  13. jakebr8k

    jakebr8k
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    How can i download a mod wrong if its on the repo???
     
  14. onceandforall

    onceandforall
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    Interrupt the download.
     
  15. Mijnnaamisjuan

    Mijnnaamisjuan
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    Hi love it. but I cant seem to get the wheel brakes working. they used to work fine
     
  16. Joelvb

    Joelvb
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    Delete the mod and reinstall it with clearing the cache. Should work fine
     
  17. LegThePeg

    LegThePeg
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    I've tried that multiple times and it still doesn't start.
     
  18. Norbert Gierczak

    Norbert Gierczak
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    Try deleting the mod from beamng panel (unsubscribe), close the game, then delete every trace of this mod from the files (C:\Users\user\AppData\Local\BeamNG.drive\0.31\mods\).
    Clear the cache, using the second option. By second option i mean deep cache clear, tho i dont know if it's called like that in English, because i have another language.

    And then try subscribing it again.
     
  19. LegThePeg

    LegThePeg
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    Aw crud, why didn't I think of clearing my cache :facepalm:

    Not at my PC at the moment, but I will check back later once I am.
     
  20. Happyhusky

    Happyhusky
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    Fun fact: You can do a Cobra in versions prior to v7.0
     
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