Released AW Astro 4.0.5

Perfection in simplicity

  1. 川流不息2191

    川流不息2191
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  2. Nekkit

    Nekkit
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    clear the cache and check if you have old version installed before reporting
     
  3. TehSpoopyKitteh

    TehSpoopyKitteh
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    The 1.1.2 update will not automatically download in the repository menu. When you manually replace 1.1.1 with 1.1.2, it automatically downloads and reverts to 1.1.1 when you chose to update all mods.
     
    #263 TehSpoopyKitteh, Aug 16, 2021
    Last edited: Aug 16, 2021
  4. Nekkit

    Nekkit
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    wait for ingame repo to update it, it takes a couple of hours :D
     
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  5. the_panda

    the_panda
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    • Dashboard is too big for this type of car; there is a lot of empty space on it since there isn't much stuff on such big dashboard, also speedo and tachometer looks weird because of "hexagonally cut circle gauges", if that makes sense. I know it's a personal opinion but dashboard is not suitable nor good looking for this car, it sticks out.
    • Turn signals or hazard lights are not visible when lights are on in USDM models.
    leftsignaloffusdm.png leftsignalonusdm.png

    Left Signal off/Left Signal on
    • I don't know if this is intentional but gearing of Diesel Swapped version tops out at 120kph (74mph)
    • Cabrio's rear "thing" needs rework.
    whateverthisis.png
    • Overtorque problem on the Weeb car. Also it locks my CPU to 100% usage when it's trying to load the skins for several minutes (Harlequin and Track build skins too) but I think this problem is from my side.
    That's all I could find in a hour of playing. Other than those little things, this mod is rock solid, thanks for sharing it.
     
    #265 the_panda, Aug 16, 2021
    Last edited: Aug 16, 2021
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  6. Nekkit

    Nekkit
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    Good critique, did you have 0.1 version when it got released? It might be a cause for some loading issues
     
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  7. the_panda

    the_panda
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    No, I just downloaded it an hour ago for the first time. Cleared cache and all. I will try clearing cache again and disabling my other mods to see if it makes any difference.
     
  8. Nekkit

    Nekkit
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    I see, i will look into the skin loading issue then, thanks for confirming
     
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The Chisai also has loading issues btw, takes unusually long
     
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  10. SKB

    SKB
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    i think its the skin textures or something.. takes forever even for me.. cpu is always pegged at 100%.. didnt happen in the previous versions.
     
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  11. Tertiary

    Tertiary
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    May 17, 2021
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    I'm not sure if this is a issue with this mod or beammp but it doesn't work on a beammp server. Thanks in advance
     
  12. Fredr3x

    Fredr3x
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    Mods don’t work on a BeamMP server unless the server specifically says so.
     
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  13. Tertiary

    Tertiary
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    yeah, the mod is installed on the server and it isn’t working. It’s a friends server and we don’t know what’s worng
     
  14. Nekkit

    Nekkit
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    Try clearing the cache on server if thats possible
     
  15. Tertiary

    Tertiary
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    okay
     
  16. Mr_Awesomeness12 2

    Mr_Awesomeness12 2
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    yup have the same with both cars, some sort of green and gray no texture
     
  17. Nekkit

    Nekkit
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    Might be a game glitch, currently investigating why it doesnt load properly for yall o_O
     
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  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Probably you are just using uncooked textures and they all get cooked every time on load and you aren't noticing it because your PC does it in miliseconds while for most people it takes almost a minute because they have worse PCs? You should double check if file extensions are the same in the mod as in your cache
     
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  19. Braskus

    Braskus
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    I haven't found this issue.. Although i did notice another mod do the 'importing textures' twice in a row. So it is possible it's a game bug.
     
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  20. Nekkit

    Nekkit
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    If you think im that stupid and just call game bug on that, check the files yourself, they are all there and done properly
     
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