Automation Cars you're preparing to port to BeamNG

Discussion in 'Automation' started by Xelerate, Jun 16, 2018.

  1. rottenfitzy

    rottenfitzy
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    Arrabiata Legione- Suv
    Arrabiata Viale/ Viale elasticità
     
  2. SPENCER6665555999

    SPENCER6665555999
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    I see wood paneling on some vehicles and I cant find it can someone pls tell me
     
  3. Brickturn

    Brickturn
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    Saab feels man.
     
  4. rrrthv

    rrrthv
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    I made one more car that handles and looks better than the older one

    [Edit: Waiting approval]
    screenshot_00002.jpg screenshot_00006.jpg
    screenshot_00005.jpg screenshot_00004.jpg
     
    #784 rrrthv, Jul 20, 2018
    Last edited: Jul 20, 2018
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  5. roland91

    roland91
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    With the new exporter update all Automation ports basically need updating too...:D
     

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  6. bbestdu28

    bbestdu28
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    Here comes the V16 !
    HighresScreenshot00069.png HighresScreenshot00072.png
     
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  7. Shadowdragon94

    Shadowdragon94
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    Sentinel K60 series,comes with a turbocharged 2.7L V6
    Screenshot_31.png
    Screenshot_32.png

    and here's another car i'm working on,the first generation 2001-2006 PyeongKong 200E,it is powered by a very powerful 97 horsepower 4 cylinder engine which even makes a mercedes look slow. It has really fancy features such as disk brakes on the front and power steering!
    Screenshot_34.png Screenshot_35.png
     
    #787 Shadowdragon94, Jul 20, 2018
    Last edited: Jul 20, 2018
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  8. Marcus_gt500

    Marcus_gt500
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    The GTD version of the Flatt. It adds a 4WD drivetrain, better wheels and a recalibrated suspension.Also a sportier hood, even more agressive front bumber, a wing, and a ventilated rear bumper.

    HighresScreenshot00006-Copia.png HighresScreenshot00007-Copia.png

    And the version everybody was waiting for! The GTT is offered only on a sportier 2 door coupe body, with race bumpers, wing and hood made from our own blend of FRP, a Twin-Turbocharged 2.5 engine, sport interior and suspension, bigger brakes and beautifull golden wheels. This version is a homologation special for our entry at the ARC (Automationverse Rally Championship), so a limited number of cars is certain.

    HighresScreenshot00002-Copia.png HighresScreenshot00003-Copia.png
     
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  9. rrrthv

    rrrthv
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  10. SPENCER6665555999

    SPENCER6665555999
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    whoever guesses what vehicle this is in real life gets zip first
     

    Attached Files:

    • legand.png
  11. rottenfitzy

    rottenfitzy
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  12. SPENCER6665555999

    SPENCER6665555999
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  13. Nathan24™

    Nathan24™
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    Plymouth Caravelle?
     
  14. SPENCER6665555999

    SPENCER6665555999
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    no this car is from the early 90s
     
  15. General S'mores

    General S'mores
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    The Acclaim?
     
  16. SPENCER6665555999

    SPENCER6665555999
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    u got it but I cant start the conversation it says that I cant start the conversation with fenneko
     
  17. Shadowdragon94

    Shadowdragon94
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    The sentinel 903 has been scrapped,vehicle had continous wiring issues in early development,Currently we are retooling our line of cars.
    here is the new sedan to replace the 903,it has a turbocharged 2.5L 5 cylinder engine. Im not too sure about the front end design at the moment.
    Screenshot_46.png Screenshot_47.png Screenshot_48.png
     
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  18. roland91

    roland91
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    Have been messing around with Automation exporter and it problems with rear suspensions locking up. I have gotten the worst examples sort of fixed by simply lowering the ride hight in Automation. Unfortunately that means cars tend to be lower than reasonable, but when lifted(on some bodies) the suspension does not connect to the frame anymore, at least it seems that way. Also I remember reading somewhere that the body attaches to the wheels not wheels to the body, which might explain why the rear axle does not simply fall off. But I might remember all that wrong still:D

    Either way, through some battles, I have just about managed to get some more cars made:D
     

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  19. fufsgfen

    fufsgfen
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    Those look really cool!

    In rear suspension there are limiter beams, which prevent rear axle to drop off, even if you would take springs and dampers out.

    Also leaf springs are really coil springs, they just look leaf springs, but in current exporter both rear solid axles uses coil springs.

    Sometimes it is enough to move lower link mounting points few centimeters down, but sometimes it looks like it needs moving upper link mounting points few centimeters backwards.

    So in here -0.230970 would become -0.260970 when moved 3cm down
    //body mounting points for lower links
    {"nodeWeight":21.970997},
    ["rx1r",-0.523880, -0.523880, -0.230970],
    ["rx1l", 0.523880, -0.523880, -0.230970],

    Here middle -0.523880 would become -0.503880 if moved 2cm towards back
    //body mounting points for upper links
    ["rx2r",-0.523880, -0.523880, 0.100970],
    ["rx2l", 0.523880, -0.523880, 0.100970],

    So it is quite simple to fix, not all rear solid axles require a fix, but I have found all benefiting from that small move. If rear squats too much under acceleration lift lower mounting points by 1cm and test, if still bad, lift another 1cm until perfect.However if moved upper mounting points, it might be best to start moving upper mounting points by 1cm, it is very small changes that have effect when you are close to proper setting.
     
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  20. roland91

    roland91
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    Changing the jbeams does work, but since I have basically zero experience it takes a long time just to get it right:D Having some weird issues like the car I edit just disappearing from the list in Beam, or after editing the rear suspension jbeam, the whole axle simply disappearing in Beam:D Can get through all of that, but ofcourse being on a laptop, having a single 15 inch screen it gets a bit cumbersome:D

    With practice it would get easier, I'm sure, but as for right now I will keep with the straight Automation ports. It does feel a little cheaty to improve the jbeam, although fixing actual errors in the exporter are definetly good:D I failed to really fix the latest cars with editing jbeam, but they work well enough for now. What I REALLY should fix is the Caze Comme car I have uploaded. So I will be trying to get that done at some point:D

    As for on-topic: The Räval model-S and model-T are available for download now - https://www.beamng.com/threads/räval-automobiles-and-its-caze-subsidiary.56330/#post-896421
     

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