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Autoball

Discussion in 'Ideas and Suggestions' started by CalliBeste, Jun 8, 2014.

  1. CalliBeste

    CalliBeste
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    Joined:
    Oct 15, 2013
    Messages:
    8
    Hi everyone,

    is it possible to make a ball which makes no damage too the car and can respawn like a car? (I ask because i don´t know anything about modding.) Then you only need a map with two goals. Just like this: ;)



    I´m sure this would be very awesome in BeamNG, especially when we have multiplayer! :p

    Thanks for your answers.
     
    #1 CalliBeste, Jun 8, 2014
    Last edited by a moderator: Oct 21, 2015
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,675
    Very possible. I believe someone actually made a script to convert meshes in Blender to .jbeam, and made a bouncy ball to demonstrate. I can't remember where the thread was, though.
     
  3. CalliBeste

    CalliBeste
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    Oct 15, 2013
    Messages:
    8
    Cool, thanks for your reply :)
     
  4. thip123

    thip123
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    Joined:
    Jan 27, 2014
    Messages:
    28
  5. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    413
    (tryin to keep calm)
    these tree examples ARE THE MOST INTERRESTING THING IVE SEEN SOFAR FOR BEAMNG ...too bad.
    everyone i asked said:
    ITS NOT POSSIBLE TO MAKE JBEAMED OBJECTS RIGHT NOW (no thickness, slfcollision problems, clipping problems etc.)
    but what did i just see then??? IT CLEARLY WORKS!
    we have like 40 released cars, 97 released maps and 3 jbeamed objects wich one of is a joke.
    i really dont get why there is such a lack of interrest in this. Beamng is the only engine at the time capable of doing this soft-body stuff.
    if i just wanted to race cars there would have been other options. (list of countless racing sims & games)

    edit:

    i just realized, i once even made a tread to ask what in its core BeamNG is about?, soft-body deforming or driving cars ?
    this makes me wanna ask again.

    please excuse this outrage
     
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