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Released atoll 26 mars 2020

an imaginary tropical island with a lot of roads.

  1. RobertGracie

    RobertGracie
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    Joined:
    Oct 15, 2013
    Messages:
    3,625
    Great fun map I do love the speed I can carry in my BTR-80 yes I have that mod installed so I can get anywhere on the map :D
     
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  2. DAYTONAAAAA

    DAYTONAAAAA
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    Joined:
    Jun 14, 2016
    Messages:
    147
    Just got the most recent update
    and that update probably made this one of the best maps to be in BeamNG!
    You really nailed the pacenotes! I thought it was easy, but it turned out that it was quite tricky to understand and drive at the same time.
    I'm looking forward to see what you can do next. Your skills in map making seems to be pretty unmatched.
     
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  3. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    440
    wow... thank you a lot!
    i think to update stairway mountain map , maybe
     
  4. DAYTONAAAAA

    DAYTONAAAAA
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    Jun 14, 2016
    Messages:
    147
    That's great to hear!
    But no need to rush though. Take your time when making your maps.
    Quality over quantity ;)
    And good luck, too!
     
  5. Maddening

    Maddening
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    Joined:
    Aug 10, 2013
    Messages:
    2
    Love this map. I first started by ripping around the outer ring road as fast as I could, drifting around some curves with not much problem. Then I decided to try the same thing on the inner ring road, which was a blast too! Of course, the inner ring road was much less forgiving if you made a small mistake, which is great. Loved the sounds Monkeys in the woods, tropical tunes at the beachfront resort. Also the mountain climb trail was great, I did it in the Gavril Beast, long truck, on tight switchbacks, and a cliffside drop. Awesome job!
     
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  6. j2305432

    j2305432
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    Joined:
    Jan 13, 2016
    Messages:
    271
    Draegast playing this map at 4:48

     
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  7. Tesla66

    Tesla66
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    Joined:
    Dec 28, 2016
    Messages:
    822
    I don't know if somebody already said this but the lines just before the house near the spawn point are all weird and messed up. Is a change to this planed or was this intentional?
     
  8. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    440
    ? gné?
    of course it's intentional ! The workers responsible for road marking have had a little problem
    Sanstitre.jpg .
     
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  9. Tesla66

    Tesla66
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    Joined:
    Dec 28, 2016
    Messages:
    822
    OH cool!
     
  10. Blood-PawWerewolf

    Blood-PawWerewolf
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    Joined:
    Jan 18, 2016
    Messages:
    469
    *it's a feature!*
     
  11. Tesla66

    Tesla66
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    Joined:
    Dec 28, 2016
    Messages:
    822
    of course
     
  12. killstreak451

    killstreak451
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    Joined:
    Dec 28, 2015
    Messages:
    1,842
    needs an airport
    whats a atol with bridge and beach without busy airport

    also more urban areas
     
  13. Deritsuku

    Deritsuku
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    Joined:
    Feb 25, 2016
    Messages:
    7
    I think the latest update broke the map...
    It hangs a lot (no loss of framerate though), and the base material for the map is no longer there:
     

    Attached Files:

    • Untitled.png
    • Informative Informative x 2
  14. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    440
    thanks. i will repair this soon
     
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  15. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    440
    bobby_boulgat updated atoll with a new update entry:

    bugs correction

    Read the rest of this update entry...
     
  16. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    2,254
    Every time the AI goes on the bridge, the AI keeps stopping for no reason. Unless your trying to work a fix, can you try to fix it? (have one AI flee and one chase going along the bridge, it's what I did)
     
  17. bobby_boulgat

    bobby_boulgat
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    Joined:
    Aug 23, 2013
    Messages:
    440
    it's strange, at home the AI don't stop at this place. She brakes but don't stop. In all case she don't offer a competitive driving. I even hesitate to remove the 2 race scenarios.
    If possible, i will try to improve this, in despite it's not easy to parameterize and I'm working on another project
     
  18. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    2,254
    Okay, just hoping you knew. Thanks!
     
  19. Alex Silvermane

    Alex Silvermane
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    Joined:
    Nov 11, 2015
    Messages:
    4
    There is an issue with the ai crossing the big suspension bridge. Just thought you ought to know.
     
    #59 Alex Silvermane, May 13, 2017
    Last edited: May 13, 2017
  20. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    2,254
    Bobby already knows, he is probably working on it, but thanks!
     
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