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Released Atlanto 1.02.3.3

A fictional island in the North Atlantic ocean featuring three towns and some infamous myths.

  1. arnok19

    arnok19
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    Joined:
    Jun 28, 2018
    Messages:
    200
    Hmm..sometimes Minerva acts weird..even for me.:p C'mon Minerva act like a ghost car;)
     
  2. Cop

    Cop
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    Joined:
    Jul 15, 2018
    Messages:
    81
    Yeah...I find your map is very unique with all it's effects, one of the best I have seen so far

    You know, maybe, you could do a scenario where the player as cop or someting investigates the strange things of Atlanto
     
    • Like Like x 1
  3. arnok19

    arnok19
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    Thank you so much @Cop for kind words. The only problem in creating such topic scenarios will be that either it will turn into a lengthy campaign or a list full of scenarios and as I said already Atlanto will now not receive anymore updates. So, you'll have to only wait for the "Book Of Atlanto" which will be available to download as a PDF from this thread.
     
  4. Cop

    Cop
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    81
    That works too. Eager to see it. I just thought the effects could be very interesting in a scenario, like having to escape the ghost car before it crashes you.
     
  5. emmabean84

    emmabean84
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    Jul 15, 2018
    Messages:
    35
    .. n... no.. no more updates??? please update it :(
     
  6. rrrrtttt359

    rrrrtttt359
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    Feb 16, 2018
    Messages:
    6
    I can`t see any ghost car now.HELP me!,HELP!ME!
    --- Post updated ---
    Oh sorry, I can see it now.
    --- Post updated ---
    Very sorry
     
  7. Microsoft_Sam

    Microsoft_Sam
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    Joined:
    Nov 19, 2017
    Messages:
    10
    Another encounter
     

    Attached Files:

    • 20190815201506_1.jpg
    • Like Like x 1
  8. arnok19

    arnok19
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    Jun 28, 2018
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    200
    Hey guys! There seems to be a bug happened with the Gavril Grand Marshal gauges texture (the one from Atlanto Police Department). It's showing missing texture. To fix this. Simply enter the zip file and go in vehicles > fullsize > atlanto_police > and open materials.cs file using textpad or notepad++. The first section is for the Atlanto police skin. from below; delete everything and save it...and it's fixed.
    After deleting everything from below. eventually, it should look like this:
    Annotation2019-08-16213852.png
     
  9. MarkosRuiz

    MarkosRuiz
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    Joined:
    Oct 28, 2017
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    256
    I don't know if you'll do it, but I think that the Bluebuck suits better as a ghost car rather than the Fullsize...
    I did a config and looks like this

     
    • Like Like x 1
  10. arnok19

    arnok19
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    Jun 28, 2018
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    If Bluebuck had arrived early. Then it had been possible to add it as a ghost car. But, as the updates for Atlanto are terminated..not possible. The reason behind keeping Grand Marshal is that it has its on wrecked version object in the library and I thought it would be cool to add Marshal's story with it.
     
    • Like Like x 1
  11. arnok19

    arnok19
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    Jun 28, 2018
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    Hey guys! I am going to release a update for Atlanto which will squash one tiny bug that can be spotted easily on the gauges of Grand Marshal of Atlanto Police unit. Also, note that this update will not be counted as I already announced that updates are terminated one month ago. Ignore #168 post.
     
    • Like Like x 1
    • Informative Informative x 1
  12. arnok19

    arnok19
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    Jun 28, 2018
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    A quick summary of the fix update. This update will fix the Grand Marshal gauges texture of APD and also a missing texture of platform of a store located in Tuscon Heights beside the gas station. But, one thing I spotted is that when you approach the vicinity of blood pond. The screen doesn't go red anymore. Why? It's likely broken. To verify whether it's correct or not. I loaded Italy map and approached the tunnel and it also doesn't change color. I have posted about this on 0.17 discussion thread; let's see what devs have to say?
     
  13. arnok19

    arnok19
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    Attention please!
    Atlanto Bug Fix #1 is currently on hold and will be out soon...
     
  14. arnok19

    arnok19
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    Jun 28, 2018
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    Atlanto Bug Fix #1 out now. Enjoy.
     
    • Like Like x 1
  15. Cop

    Cop
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    Joined:
    Jul 15, 2018
    Messages:
    81
    Hi! Nice update! And I just discovered something funny. I wanted to test out how the ghost car behaves with the new traffic update and well...turns out it becomes part of the normal traffic.
     
  16. Theodore The Class B20

    Theodore The Class B20
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    Joined:
    Nov 20, 2017
    Messages:
    124
    Hey arnok, i found out that all the cars float up when you go near the haunted house because you can't apply the gravity change to just one vehicle.. Also XD upload_2019-8-27_16-28-16.png
    --- Post updated ---
    Oh arnok...
     

    Attached Files:

  17. arnok19

    arnok19
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    Jun 28, 2018
    Messages:
    200
    Lol. You finally found out what sound I used? Great
     
  18. Kueso

    Kueso
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    Joined:
    Oct 14, 2016
    Messages:
    3,552
    hey, i respect it
    MC cave sounds spoopy
    you know how the memes go
    everybody gangsta till the Minecraft cave sounds start playing
     
  19. arnok19

    arnok19
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    Jun 28, 2018
    Messages:
    200
    i know that meme. really hilarious:D:p
     
  20. Theodore The Class B20

    Theodore The Class B20
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    Joined:
    Nov 20, 2017
    Messages:
    124
    as a long time MC player, i can identify that sound with ease
     
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