[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. ThunderBuddy02

    ThunderBuddy02
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    ScreenShot2017-08-03at33917PM.png
    Is there a way to prevent stuff like the monster truck becoming one with the crush car?

    NOTE: The truck's wheels aren't actually going 66 MPH, the apps in BeamNG sometimes freeze when there's more than one car in a map. Don't know why that is.
     
  2. Shelby 427

    Shelby 427
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    hitting the ramp slower?
     
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  3. Deleted member 160369

    Deleted member 160369
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    Nope. This is due to the game collision mechanics. Not something I can fix.
     
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  4. Shelby 427

    Shelby 427
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    if anyone wants a tune, then here it is, this video should give you an idea of how it drives, I wanted my truck to drive in a similar manner that the real MaxD drives and I think I accomplished my goal
     
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  5. Deleted member 160369

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    Thank you. This is MUCH appreciated.

    All I hear is how "bad" the truck supposedly drives... How "slow" it is...

    The default settings are PURPOSELY conservative/balanced, tuning options were included for this very reason... Yet no one uses them... :(
     
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  6. ThunderBuddy02

    ThunderBuddy02
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    So how's everyone doing? How's the truck development coming along?
     
  7. Deleted member 160369

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    I'll be on vacation till the end of this week. Development just halted for a few days as a result.
     
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  8. Shelby 427

    Shelby 427
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    have fun, you deserve it
     
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  9. ThunderBuddy02

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    Sounds good! I do have a problem as far as the controller bindings go; I set my rear steering controls for B and Y (for an Xbox 360 controller) and the rear steering doesn't budge. Would I have to set the G and H functions for the B and Y buttons as well?
     
  10. IIII RC IIII

    IIII RC IIII
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    Yes
     
  11. aman1127

    aman1127
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    how hard would it be to have an option to change rim color?
     
  12. LordFrosting

    LordFrosting
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    Rims are currently colored via PNG. idk what the process would be to have them be colorable in-game.
     
  13. Deleted member 160369

    Deleted member 160369
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    Simple enough, but colorable elements would require a thorough redesign of the skin system in place. Not worth it, IMO.
     
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  14. ThunderBuddy02

    ThunderBuddy02
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  15. Max8Adam

    Max8Adam
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  16. Deleted member 160369

    Deleted member 160369
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    Should work ok, unless some skin names are conflicting.
     
  17. ThunderBuddy02

    ThunderBuddy02
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    And lets say if I wanted to change the PC files manually (seeing as how the menus are absolutely slow on my computer), would I have to change "CRD_linked_steering_R" to "CRD_independent_steering_R" or something equivalent?

    Edit 8/24/17 7:40 PM - actually, can you help me change the default to independent steering without having to wait 2 minutes for the menus to open?
     
  18. Shelby 427

    Shelby 427
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    I have 300 mods installed and my menus load up in 10 seconds, if it takes 2 minutes something is up
     
  19. ThunderBuddy02

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    It could be because apparently my computer doesn't meet the minimum requirements for BeamNG, or it could be because I'm using a virtual machine. I did notice it would take a while, but I used the 2 minutes as like an example. If there is a map with a lot of cars on there, the menus and the UI itself would be really slow. Strangely enough, though, it took a while when I was on ATE Stadium. When I went to Grid Small Pure, it didn't take long.
     
  20. Max8Adam

    Max8Adam
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    Some maps that have a lot of materials on them take a little bit longer to load up, or its your computer. My computer (im on a laptop rn) takes like 15 seconds to load a vehicle, and its a windows 10 computer. About 50 mods I have installed. I would say its your computer, probably with your graphics card or something like that
     
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