Considering it's a lore friendly mod to begin with it's fair to say that lore friendly liveries are the most likely option
Several bodywork elements will be separated into multiple pieces; for example, the front wing will have eight parts (the side wings, the lower wing, the upper wing, the two wing supports, the nose, and the nose camera).
With all this, how will this be optimized? Surely it's gonna bump the file size with all of these complex parts? I think my PC would handle it but i'm just curious if this is something you have laid out already or if it's still a thing to consider. Looking nice so far though, open wheelers are underrepresented in BeamNG! (said the most unbiased person in the world )
wont this make the aero a bitch to jbeam? especially since f1 aero is already complex compared to haha triangle aero that beam has
Yes, the full version of the mod will definitely be complex, but if you can get the latest official vehicles running, then there shouldn't be any problems. --- Post updated --- So far, we haven't encountered any problems with our tests.