Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. Agent_Y

    Agent_Y
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    Progress update time! Since many people liked the V6 I decided to finish it and add to the mod.

    Finished V6 engine model, thanks to the prop transform tool I was able to easily reuse a lot of the models from the V8.
    a.png

    Added 5 V6 engines that use this model:
    • 229 CUI Buick Fireball V6 (Available on Caprice until 1985 only in California)
    • 229 CUI Chevrolet 90° V6 (Available on Caprice and Impala until 1985 in all states except California)
    • 231 CUI Buick Fireball V6 (Available on Delta 88, and Impala until 1985 only in California)
    • 252 CUI Buick Fireball V6 (Available on Ninety-Eight since 1981)
    • 262 CUI Chevrolet 90° V6 (Available on Caprice since 1985)
    Added gasoline fuel injection, standard on the 262 V6, but can be used on all engines

    Added new engine bay parts to fit the V6 engine

    Added some other small parts that I found on references
     
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  2. DieselDuster

    DieselDuster
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    very very nice! also, it's kinda rare for a developer to make/remaster/fix a mod these days.
     
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  3. Agent_Y

    Agent_Y
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    Because it takes a lot of time which is already limited by dev work, and also I know some other devs also work on mods, just don't like showing public progress constantly like me.
     
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  4. AntonSuhinin

    AntonSuhinin
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    Looks amazing, as always)
     
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  5. Agent_Y

    Agent_Y
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    I made it possible to use the prototype headlight cover, taillights, engine color and interior color on the normal cars
    a.png

    Did some more work on the wagon but still not enough to show, converting materials of it is a pain because they work fine in cs format but not in json for no reason
     
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  6. megansandbox

    megansandbox
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    yes
     
  7. AlphaBoomer

    AlphaBoomer
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    I would love a lore friendly, un(real-)branded version of this modpack... does it exist?
     
  8. Agent_Y

    Agent_Y
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    We have decided against making something like that. If it was just slapping some Gavril and Bruckell badges on the cars + removing real life brands from textures, that would be lazy and make no sense lore wise, and more than that would basically mean having 2 different mods to maintain, and would require design changes which would take a lot of effort and make the cars look worse most likely.
     
  9. Kleer

    Kleer
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    wierd question but, electric swap ?
     
  10. MrConu2

    MrConu2
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    Is it possible to make different key binds for different ways to open the wagon tailgate
     
  11. Agent_Y

    Agent_Y
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    I will do it with triggers, if possible left click open one way and right click the other
     
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  12. Kleer

    Kleer
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    Will there be anything new in the interior except the new prototype color ?
    Like beam navigator.
     
  13. Agent_Y

    Agent_Y
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    BeamNavigator, passengers, police parts, derby parts, stripped interior option, vanilla race seat and steering wheels support, fixed race gauges, and planning restomod modern race parts with digital gauges too
     
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  14. Kleer

    Kleer
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    digital gauges, that sounds very cool but like custom digital gauges or the digital gauges that almost everyes vanilla beamg car uses a.jpg and also chould you make a radiator variant thats in the trunk ? And if you are gonna make a custom digital gauge the c4 corvette gauges whould look really good in this car. I dont know if the gauge cluster whould be compatibilible with this car but its just a suggestion and i dont really know if it whould fit in it. a.jpg or you chould use the oldsmobile toronado's digital dash b.jpg and if you gonna make a rusty version with a digital dash make the dash lights faded.
     
    #2874 Kleer, Sep 4, 2023
    Last edited: Sep 5, 2023
  15. Agent_Y

    Agent_Y
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    I will just reuse the vanilla ones because idk how to make my own gauges, but if I knew I would make the digital gauges that were available for the Caprice 9C1.
     
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  16. AlexKidd71

    AlexKidd71
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    For the cs to json conversion: Is a full object description with all attributes for both formats available? I’m working on a converter for my map creator tool which could be used for cars as well. At the moment I use the same property name for the json like it was in cs but I don’t know if there are breaking changes and I didn’t find any information.
     
  17. Kleer

    Kleer
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    i found a bug you know that you have these for sale boards a.jpg and when i try to put them on a non rusty variation it doesnt show up b.jpg
     
  18. Agent_Y

    Agent_Y
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    You need to put them on under the body slot, this is just a skin slot. I should rework this, makes no sense to be a skin, 3 meshes with separate materials will be more optimal.
     
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  19. Kleer

    Kleer
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    Is it possible to make a intake slot that is fuel injected, not carburated ?
     
  20. Agent_Y

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    Yes there are 2, one for Diesel and one for gas.
     
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