Released ALTITUDE 1.5

Take a run in Altitude!

  1. DoullPepper

    DoullPepper
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    Yes of course, I begin with the more greedy version and after for the low version,I just reduce the vegetation density and some HD textures...

    Yes for vegetation I use dds for the mipmap effect...
     
  2. DoullPepper

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    Hi!

    The madness of the day! :cool: The Turn Cage...

    screenshot_00000.jpg screenshot_00003.jpg screenshot_00009.jpg
     
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  3. schumacher

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  4. Tibi Seres

    Tibi Seres
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    Please keep working on it!

    (I really love to see that map in game!)
     
  5. DoullPepper

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    Hello all!

    What news in Altitude? I have started drawing a sawmill. It is a commun industry in mountain. As Beam is a simulator close to reality , I have decided to do the framework of buildings the closer to reality! But for optimised I have simply remove the smallest details not really visible.
    The first building is a storage barn for sawn wood. The frame and the facing of walls is douglas wood as the forest around is Douglas conifer.;)

    screenshot_00007.jpg screenshot_00011.jpg screenshot_00008.jpg screenshot_00006.jpg
     

    Attached Files:

    • screenshot_00012.jpg
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  6. Ouerbacker

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    Ooh, that looks really nice.

    Personally, though, I think the normal on the rough wood texture is a little off. If you're using crazy bump to generate yours normals, turning down "shape recognition" might make them look a little more realistic. However, the chances are in favor of you using another program for creating normals, so you might just want to disregard my previous sentance.
     
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  7. Michaelflat

    Michaelflat
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    Thats a HUGE emoticon!
    Nice map though, cant wait for it to come out, im running out of maps for use though
     
  8. DoullPepper

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    Yes !! You speak about insane bump for Gimp? It is what I use, also I want to sea the difference in turning down shape recognition but before explain your sentance with the wood... Is it too deep or rough? But this wood is old! :p So I test...
     
    #68 DoullPepper, Nov 11, 2015
    Last edited: Nov 11, 2015
  9. Aboroath

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    Man that is one kickass shack, very vibrant looking. I live in a land of Douglas Firs and perhaps
    the normal map is a bit too good:p. Personally I love it but in reality (and in a cold harsh mountain
    environment), even Doug Fir will get muted and subtle. The grain will still be visible but more
    bleached out and less apparent. That kind of specific realism aside I love it and it looks
    epic and rich. Nice work!
     
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  10. DoullPepper

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    Ok, I test with no shape recognition, but no difference visible...:confused:

    Huuummm, that's right the grain is a little overdo on the texture but it is for a better ootlook :p , in reality with this depth the color of the wood should be grey and not pink because UV of the sun destroy the colors...But this render is possible if you brush the wood and use a solvent anti UV....:cool:
    But all that, is just for talking ... So!

    In conclusion,just for add an opinion and for the geeks of details, what is the best render among the three screens? screenshot_00013.jpg screenshot_00014.jpg
     

    Attached Files:

    • screenshot_00015.jpg
    #70 DoullPepper, Nov 11, 2015
    Last edited: Nov 11, 2015
  11. burilkovdeni

    burilkovdeni
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    the first one [top]
     
  12. Aboroath

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    That's right, I forgot about the Thompson's Water Seal:p. I like the first screen as well. It is a
    wonderful texture job and I totally understand the urge to make it pop. Perhaps real deep
    and spectacular wood texturing could be done on a resort cabin in Altitude??
     
  13. clayton8or

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    Wow... this is the most anticipated map for me so far, you seriously are dev material for map making. There appears to be a lack of official map makers atm, only one so far.
     
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  14. DoullPepper

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    Humm what is a resort cabin please??
     
  15. clayton8or

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    Probably something like this
     

    Attached Files:

    • upper-cabins.jpg
  16. DoullPepper

    DoullPepper
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    I agree with you but maybe it is suffisient for devs, as there are guys who make it for free on the forum..
     
  17. DoullPepper

    DoullPepper
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    lol playmobil cabin?
     
  18. clayton8or

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    Never thought of that.. i dont think they are thaaat greety..
    A but actually working for beamng would bring more official content and at a faster pace, therefore there would be more content and more people would buy the game because they would be like "wow! more content! lets buy the game.
     
  19. Aboroath

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    Something like this. Just an idea to showcase texture work and by no means a requirement:D.

    cabin1.jpg cabin2.jpg
     
  20. clayton8or

    clayton8or
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