Released ALTITUDE 1.5

Take a run in Altitude!

  1. nug700

    nug700
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    Open .7z files with http://www.7-zip.org/
     
  2. IceBlitz

    IceBlitz
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    Omg!

    Where the hell can I download it???????

    This looks AMAZING!
    Please tell me how to download, can't find link in first post.
    Have purchased the game and added it to steam a long time ago.
     
  3. destroyer8769

    destroyer8769
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    Hi, welcome to the forum, this map is not released yet, this can be seen by the WIP tag up the top, you will see this tag on most maps (WIP, WIP - Beta released, Released, Cancelled, ETC), this author *should* soon release this, but until then, there are many other maps available for you to download. Most people don't like when people ask for maps that haven't been released, but because you are new, it is ok for this time, just check the tag next time to se if you can download it.

    Hope you enjoy the BeamNG forum and community!
     
  4. DoullPepper

    DoullPepper
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    Hello all,

    I put this map on hold because I can't manage the draw of the track, I try ,I try but it is difficult to do an interresting track with this landscape...

    Some time it work and some time not...:(
     
  5. Trinco97

    Trinco97
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    you could put the road Stelvio?;)
     
  6. Aboroath

    Aboroath
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    I hope you decide to keep working on this! Maybe take a break and refresh the mind:cool:. Trying to be creative on this
    level can be a serious work out. You have a great eye for detail and figuring things out Doullpepper!;)
     
  7. ssg217

    ssg217
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    This looks sick! So excited! Someone should make rally scenarios out of your maps; I would, but I really don't know how.
     
  8. IceBlitz

    IceBlitz
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    I see.

    Thanks for the information :)

    Will be waiting patiently for this map :D
     
  9. LJFHutch

    LJFHutch
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    Environment Artist
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    I'm currently writing up a tutorial on how to use blender bezier curves to carve out the roads for maps. I'm using the technique for the upcoming official map and it's a lot faster and easier, I hope it helps you out; your work on this so far looks really cool :)
     
  10. DoullPepper

    DoullPepper
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    Thanks for your interest!

    I use for the moment spline of world machine because there are a lot of settings and you can do really what you want. But it is very fastidious because you must do the render too often for seeing what you do, it is long!

    I have tryed the sims 3 tools lol, fast work on simple terrain but very limited for a complex mountain road, and very limited in setting...

    I am curious to see this new technique !:D
     
  11. Aboroath

    Aboroath
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    I can understand how the WM method would be a pain for a map like this. Rendering in anything less than
    2048 would not be enough detail to see what your road is doing.:mad:
     
  12. DoullPepper

    DoullPepper
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    Also I work on a 4096 resolution....(maybe with 10 or 15 processor :p it could be wonderfull!)
     
  13. Aboroath

    Aboroath
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    What I do is render in 1024 to start with and then move to 2048 as the road gets closer to the final position.
    That's part of the problem with the roads in Baja Hills, I gave up trying to render every tweak at 4096 and the
    resulting inconsistencies are apparent.

    No doubt the WM way of doing it is terribly inefficient and grinding but the effect is worth it in the end...for now.
     
  14. LJFHutch

    LJFHutch
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    I also tried World Machine, it's not very good for roads. With blender you can do camber and give the road a specific cross section on top of it being faster.
     
  15. burilkovdeni

    burilkovdeni
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    Or just use mesh roads which garunty smoothness.
     
  16. Atomix

    Atomix
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    Nobody wants smooth roads.
    Mesh roads in terms of usual ground communications are cancer.
     
  17. LJFHutch

    LJFHutch
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  18. TommasoItaly99

    TommasoItaly99
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    Hold on!!!!!!
    it Is great
     
  19. DoullPepper

    DoullPepper
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    All right!

    After studying the LFJHutch's tutorial and few things of blender , I can continue this map in a very good way!:D
     
  20. Aboroath

    Aboroath
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    That's great to hear!:D
     
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