About the futur release : I would to be clear about the content add. There is not a huge content add on the contrary, only a road from the original spawn point to the reservoir at the bottom of the map, and after a little part of road and two tunels. - Mainly this will be a release to follow the game devlopment and correct the maximum of errors on map and objects making. - It was also to rework the atmosphere as better I can by rework a lot of textures, compress with the good setting... You will find 4K and 8K textures in the future release. - After corrected all errors I must overhaul all object meshes now because there is a very long time loading caused by wrong conception of meshes. An other problem cause a very long time loading but probably not solve for the moment, sorry. The detailed description of the update will be written with the release. Also, the multiple version work now. 4 for the moment : Atitude the main, also the main with less forest for better FPS, Altitude fog and fog no forest for better FPS and an other atmosphere. The map can be play but I woud like to release it after overhaul all meshes problems. Thanks!
Sometime when you create a complex object, some node , vertices or edges can be loose or isolated. Also the game don't like this kind of loose parts. With blender , in edit mode, you have a tool to clean (delete loose) :
DoullPepper updated Altitude with a new update entry: Altitude 1.5 , multiple versions Read the rest of this update entry...
Are there any mods conflicting this mod? Because I can't get it to work. All it does is load for eternity while the noise of the wind is in the background (and yes, I have deleted the previous version). EDIT: Never mind I just waited for 5 minutes and it loaded
This map is now beyond stunning. The detail, atmosphere and optimizations added in 1.5 make this the most enjoyable driving and eye candy experience in the history of BeamNG. Never would have thought this level of visual fidelity possible back in 2013. Kick back and enjoy a nice cold beer man, you deserve it!
I guess i was too excited to see the update i didn't bother reading the description. OT: The map is AWESOME! Had a great time exploring the (SPOILER ALERT ->) dam area.
Sorry for that, also I love make detail maps, and it's better to have a good config to run it. @synsol and @meywue have tested it more than once and there are no problems in it, except a bug in the map: the loading time. This problem will be certainly corrected in a futur update of the game. --- Post updated --- Make a screen please --- Post updated --- The only things I have not made is the main page, but coming soon
It s simple when I jump from the "final" jump I m not go into the tube but I go throwgh the tube so under the map test by yourself
pretty much all the vegetation has a green square around it when im far away in this new version, im loving the new roads but its pretty much destroying the beauty of the map
When I first played this map (when it was first released and only a few KM of road complete) I was so bad @ the game it took 20x times or more to make the 1st BIG jump. I loved it though. Now, well, the terrain is gorgeous as-per the screen-shot, the track was quite fun in the last version, and it's really something to show off what Beamng.drive can do. Keep up the great work, look forward to trying out this just-released version! Will post up a review on your review page after I've tried it, but if it's anything like the last version, I am sure it'll be 5-star. Great work and keep mapping!
You don't have to go through the middle to fall down the tube correctly. You fall through the "edges" (trying not to spoil the location)of the hole but you will still go down the psycho trip normally.
try changing your ingame settings, or if that doesnt work press f11 and check the detail distance of the trees/forest/grass and compare them see which one wrong.